public void Draw2() { if (existe) { Rectangle destRect = Camera.ComputePixelRectangle(mPosition, mSize); Game1.sSpriteBatch.Draw(mImage, destRect, Color.White); } }
/// <summary> /// Draw the primitive /// </summary> public void Draw() { // Defines location and size of the texture //Rectangle destRect = new Rectangle((int)mPosition.X, (int)mPosition.Y, (int)mSize.X, (int)mSize.Y); Rectangle destRect = Camera.ComputePixelRectangle(mPosition, mSize); Game1.sSpriteBatch.Draw(mImage, destRect, Color.White); }