public override bool CanGameOver() { base.CanGameOver(); //回合数到100的时候结束游戏 if (Game.TurnIndex > Game.MissionInfo.TotalTurn - 1) { return true; } if (m_king.IsLiving == false) { if (m_state == firstBossID) { m_state++; } } if (m_state == secondBossID && m_secondKing == null) { m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 0); m_secondKing = Game.CreateBoss(m_state, m_king.X, m_king.Y, m_king.Direction, 1); Game.RemoveLiving(m_king.Id); if (m_secondKing.Direction == -1) { m_secondKing.SetRectBomb(24, -159, 66, 38); m_secondKing.SetRelateDemagemRect(58, -142, 5, 3); } else { m_secondKing.SetRectBomb(-90, -159, 66, 38); m_secondKing.SetRelateDemagemRect(-63, -142, 5, 3); } m_secondKing.Say("<span class='red'>你们把我激怒了,我饶不了你们!</span>", 0, 3000); m_kingMoive.PlayMovie("in", 5000, 0); m_secondKing.PlayMovie("weakness", 6100, 0); m_kingMoive.PlayMovie("out", 12000, 0); List<Player> players = Game.GetAllFightPlayers(); int minDelay = Game.FindRandomPlayer().Delay; foreach (Player player in players) { if (player.Delay < minDelay) { minDelay = player.Delay; } } m_secondKing.AddDelay(minDelay - 2000); turn = Game.TurnIndex; } if (m_secondKing != null && m_secondKing.IsLiving == false) { m_leftWall = Game.FindPhysicalObjByName("wallLeft", false); m_rightWall = Game.FindPhysicalObjByName("wallRight", false); if (m_leftWall != null) { Game.RemovePhysicalObj(m_leftWall[0], true); } if (m_rightWall != null) { Game.RemovePhysicalObj(m_rightWall[0], true); } Game.CreatePhysicalObj(m_secondKing.X, m_secondKing.Y, "king", "game.living.LivingRecover005", "0", 0, 0); m_kill++; return true; } return false; }