public override void OnPrepareNewGame() { base.OnPrepareNewGame(); m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0); m_front = Game.Createlayer(680, 330, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 1, 0); m_boss = Game.CreateBoss(bossID, 770, -1500, -1, 1); m_boss.FallFrom(770, 301, "fall", 0, 2, 1000); m_boss.SetRelateDemagemRect(34, -35, 11, 18); m_boss.AddDelay(10); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1073.msg2"), 0, 6000); m_boss.PlayMovie("call", 5900, 0); m_moive.PlayMovie("in", 9000, 0); m_boss.PlayMovie("weakness", 10000, 5000); m_front.PlayMovie("in", 9000, 0); m_moive.PlayMovie("out", 15000, 0); }
public override void OnStartGame() { base.OnStartGame(); m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 0); m_front = Game.Createlayer(680, 330, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 0); m_boss = Game.CreateBoss(bossID, 770, -1500, -1, 1); m_boss.FallFrom(770, 301, "fall", 0, 2, 1000); m_boss.SetRelateDemagemRect(34, -35, 11, 18); m_boss.AddDelay(10); m_boss.Say("你们胆敢闯入我的地盘,准备受死吧!", 0, 6000); m_boss.PlayMovie("call", 5900, 0); m_moive.PlayMovie("in", 9000, 0); m_boss.PlayMovie("weakness", 10000, 5000); m_front.PlayMovie("in", 9000, 0); m_moive.PlayMovie("out", 15000, 0); //设置本关卡为Boss关卡,关卡胜利后,玩家可以翻一张牌 Game.BossCardCount = 1; }
public override bool CanGameOver() { base.CanGameOver(); //回合数到100的时候结束游戏 if (Game.TurnIndex > Game.MissionInfo.TotalTurn - 1) { return true; } if (m_king.IsLiving == false) { if (m_state == firstBossID) { m_state++; } } if (m_state == secondBossID && m_secondKing == null) { m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 0); m_secondKing = Game.CreateBoss(m_state, m_king.X, m_king.Y, m_king.Direction, 1); Game.RemoveLiving(m_king.Id); if (m_secondKing.Direction == -1) { m_secondKing.SetRectBomb(24, -159, 66, 38); m_secondKing.SetRelateDemagemRect(58, -142, 5, 3); } else { m_secondKing.SetRectBomb(-90, -159, 66, 38); m_secondKing.SetRelateDemagemRect(-63, -142, 5, 3); } m_secondKing.Say("<span class='red'>你们把我激怒了,我饶不了你们!</span>", 0, 3000); m_kingMoive.PlayMovie("in", 5000, 0); m_secondKing.PlayMovie("weakness", 6100, 0); m_kingMoive.PlayMovie("out", 12000, 0); List<Player> players = Game.GetAllFightPlayers(); int minDelay = Game.FindRandomPlayer().Delay; foreach (Player player in players) { if (player.Delay < minDelay) { minDelay = player.Delay; } } m_secondKing.AddDelay(minDelay - 2000); turn = Game.TurnIndex; } if (m_secondKing != null && m_secondKing.IsLiving == false) { m_leftWall = Game.FindPhysicalObjByName("wallLeft", false); m_rightWall = Game.FindPhysicalObjByName("wallRight", false); if (m_leftWall != null) { Game.RemovePhysicalObj(m_leftWall[0], true); } if (m_rightWall != null) { Game.RemovePhysicalObj(m_rightWall[0], true); } Game.CreatePhysicalObj(m_secondKing.X, m_secondKing.Y, "king", "game.living.LivingRecover005", "0", 0, 0); m_kill++; return true; } return false; }
public override void OnStartGame() { base.OnStartGame(); m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 1, 0); m_front = Game.Createlayer(725, 395, "font", "game.asset.living.BombKingAsset", "out", 1, 1, 0); //再试一次跳过剧情动画 if (Game.WantTryAgain == 1) { return; } Game.SendPlayBackgroundSound(false); Game.AddAction(new LockFocusAction(false, 0, 0)); m_king = Game.CreateBoss(kingID, 888, 715, 1, 0); Game.AddAction(new FocusAction(m_king.X, m_king.Y - 90, 0, 0, 0)); m_king.PlayMovie("cry", 4000, 2000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg1"), 2, 4000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg2"), 2, 9000); m_king.MoveTo(500, m_king.Y, "walk", 13000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg3"), 2, 21000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg4"), 2, 25000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg5"), 2, 29000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg6"), 2, 33000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg7"), 2, 37000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg8"), 2, 41000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg9"), 2, 45000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg10"), 2, 49000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg11"), 2, 53000, 4000); foreach (Player player in Game.GetAllFightPlayers()) { Game.SendLivingToTop(player); } }
public override void OnPrepareNewGame() { base.OnPrepareNewGame(); m_boss = Game.CreateBoss(bossID, 888, 590, -1, 0); m_boss.SetRelateDemagemRect(-41, -187, 83, 140); m_boss.FallFrom(888, 690, "fall", 0, 2, 1000); m_front.PlayMovie("in", 2000, 0); m_kingMoive.PlayMovie("in", 1000, 0); m_kingMoive.PlayMovie("out", 4800, 0); m_boss.AddDelay(16); Game.BossCardCount = 1; //再试一次跳过剧情动画 if (Game.WantTryAgain == 1) { return; } m_boss.SetRect(-191, -226, 44, 58); m_king.ChangeDirection(1, 5000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg13"), 2, 6000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg14"), 2, 10000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg15"), 2, 14000); m_boss.PlayMovie("cast", 18500, 0); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg16"), 2, 18000); Game.AddAction(new FocusAction(m_king.X, m_king.Y - 30, 0, 22000, 0)); m_king.ChangeDirection(-1, 22000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg17"), 2, 23000); m_king.ChangeDirection(1, 25000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg18"), 2, 27000); if (m_king.ShootPoint(m_boss.X, m_boss.Y, 61, 1000, 10000, 1, 1, 28300)) { m_king.PlayMovie("beat2", 27500, 0, new LivingCallBack(Game.SendSyncLifeTime)); } m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg19"), 2, 31000); Game.AddAction(new FocusAction(736, 515, 0, 29500, 0)); m_boss.PlayMovie("beatA", 28300, 0); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg20"), 2, 28500); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg21"), 2, 36000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg22"), 2, 40000); m_boss.PlayMovie("mantra", 46000, 0); m_boss.Seal(m_king, 2, 48000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg23"), 2, 44000); m_king.ChangeDirection(-1, 50000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg24"), 2, 51000); m_king.PlayMovie("out", 55000, 0); m_king.OffSeal(m_king, 55000); Game.AddAction(new PlayBackgroundSoundAction(true, 55000)); }