public override void OnPrepareNewGame() { base.OnPrepareNewGame(); m_king = Game.CreateBoss(bossID, 888, 590, -1, 0); m_king.FallFrom(888, 690, "fall", 0, 2, 1000); m_king.SetRelateDemagemRect(-41, -187, 83, 140); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1077.msg2"), 0, 3000); m_king.AddDelay(16); }
public override void OnPrepareNewGame() { base.OnPrepareNewGame(); m_king = Game.CreateBoss(bossID, 888, 590, -1, 0); m_king.FallFrom(888, 690, "fall", 0, 2, 1000); m_king.SetRelateDemagemRect(-41, -187, 83, 140); //m_king.Say("你们知道的太多了,我不能让你们继续活着!", 3000); m_king.AddDelay(16); }
public override void OnPrepareNewGame() { base.OnPrepareNewGame(); m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 1, 0); m_front = Game.Createlayer(710, 380, "font", "game.asset.living.BombKingAsset", "out", 1, 1, 0); m_king = Game.CreateBoss(bossID, 888, 590, -1, 0); m_king.FallFrom(888, 690, "fall", 0, 2, 1000); m_king.SetRelateDemagemRect(-41, -187, 83, 140); m_kingMoive.PlayMovie("in", 1000, 0); m_front.PlayMovie("in", 2000, 2000); m_king.AddDelay(16); }
public override void OnPrepareNewGame() { base.OnPrepareNewGame(); m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0); m_front = Game.Createlayer(680, 330, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 1, 0); m_boss = Game.CreateBoss(bossID, 770, -1500, -1, 1); m_boss.FallFrom(770, 301, "fall", 0, 2, 1000); m_boss.SetRelateDemagemRect(34, -35, 11, 18); m_boss.AddDelay(10); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1073.msg2"), 0, 6000); m_boss.PlayMovie("call", 5900, 0); m_moive.PlayMovie("in", 9000, 0); m_boss.PlayMovie("weakness", 10000, 5000); m_front.PlayMovie("in", 9000, 0); m_moive.PlayMovie("out", 15000, 0); }
public override void OnStartGame() { base.OnStartGame(); m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 0); m_front = Game.Createlayer(680, 330, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 0); m_boss = Game.CreateBoss(bossID, 770, -1500, -1, 1); m_boss.FallFrom(770, 301, "fall", 0, 2, 1000); m_boss.SetRelateDemagemRect(34, -35, 11, 18); m_boss.AddDelay(10); m_boss.Say("你们胆敢闯入我的地盘,准备受死吧!", 0, 6000); m_boss.PlayMovie("call", 5900, 0); m_moive.PlayMovie("in", 9000, 0); m_boss.PlayMovie("weakness", 10000, 5000); m_front.PlayMovie("in", 9000, 0); m_moive.PlayMovie("out", 15000, 0); //设置本关卡为Boss关卡,关卡胜利后,玩家可以翻一张牌 Game.BossCardCount = 1; }
public override void OnStartGame() { base.OnStartGame(); m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 1); m_kingFront = Game.Createlayer(720, 495, "font", "game.asset.living.boguoKingAsset", "out", 1, 1); m_king = Game.CreateBoss(m_state, 888, 590, -1, 0); m_king.FallFrom(888, 690, "fall", 0, 2, 1000); m_king.SetRelateDemagemRect(-21, -87, 72, 59); m_king.AddDelay(10); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1376.msg2"), 0, 3000); m_kingMoive.PlayMovie("in", 9000, 0); m_kingFront.PlayMovie("in", 9000, 0); m_kingMoive.PlayMovie("out", 13000, 0); m_kingFront.PlayMovie("out", 13400, 0); turn = Game.TurnIndex; //设置本关卡为Boss关卡,关卡胜利后,玩家可以翻一张牌 Game.BossCardCount = 1; }
public override void OnStartGame() { base.OnStartGame(); m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 0); m_kingFront = Game.Createlayer(610, 380, "font", "game.asset.living.boguoKingAsset", "out", 1, 0); m_king = Game.CreateBoss(m_state, 750, 668, -1, 0); m_king.FallFrom(750, 640, "fall", 0, 2, 1000); m_king.SetRelateDemagemRect(-21, -79, 72, 51); m_king.AddDelay(10); m_king.Say("你们这些低等的庶民,竟敢来到我的王国放肆!", 0, 3000); m_kingMoive.PlayMovie("in", 9000, 0); m_kingFront.PlayMovie("in", 9000, 0); m_kingMoive.PlayMovie("out", 13000, 0); m_kingFront.PlayMovie("out", 13400, 0); turn = Game.TurnIndex; }
public override void OnPrepareNewGame() { base.OnPrepareNewGame(); m_boss = Game.CreateBoss(bossID, 888, 590, -1, 0); m_boss.SetRelateDemagemRect(-41, -187, 83, 140); m_boss.FallFrom(888, 690, "fall", 0, 2, 1000); m_front.PlayMovie("in", 2000, 0); m_kingMoive.PlayMovie("in", 1000, 0); m_kingMoive.PlayMovie("out", 4800, 0); m_boss.AddDelay(16); Game.BossCardCount = 1; //再试一次跳过剧情动画 if (Game.WantTryAgain == 1) { return; } m_boss.SetRect(-191, -226, 44, 58); m_king.ChangeDirection(1, 5000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg13"), 2, 6000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg14"), 2, 10000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg15"), 2, 14000); m_boss.PlayMovie("cast", 18500, 0); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg16"), 2, 18000); Game.AddAction(new FocusAction(m_king.X, m_king.Y - 30, 0, 22000, 0)); m_king.ChangeDirection(-1, 22000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg17"), 2, 23000); m_king.ChangeDirection(1, 25000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg18"), 2, 27000); if (m_king.ShootPoint(m_boss.X, m_boss.Y, 61, 1000, 10000, 1, 1, 28300)) { m_king.PlayMovie("beat2", 27500, 0, new LivingCallBack(Game.SendSyncLifeTime)); } m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg19"), 2, 31000); Game.AddAction(new FocusAction(736, 515, 0, 29500, 0)); m_boss.PlayMovie("beatA", 28300, 0); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg20"), 2, 28500); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg21"), 2, 36000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg22"), 2, 40000); m_boss.PlayMovie("mantra", 46000, 0); m_boss.Seal(m_king, 2, 48000); m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg23"), 2, 44000); m_king.ChangeDirection(-1, 50000); m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg24"), 2, 51000); m_king.PlayMovie("out", 55000, 0); m_king.OffSeal(m_king, 55000); Game.AddAction(new PlayBackgroundSoundAction(true, 55000)); }