예제 #1
0
        private void GlobalSettings(bool helpEnabled)
        {
            EditorGUI.BeginChangeCheck();
            GUIBackground    = GUI.backgroundColor;
            m_profile.Player = (Transform)m_editorUtils.ObjectField("Player", m_profile.Player, typeof(Transform), true, helpEnabled, GUILayout.MaxHeight(16f));
            if (m_profile.Player == null)
            {
                m_profile.Player = m_profile.GetPlayer();
            }
            if (m_profile.ReflectionMaskerData.m_maskingTexture == null)
            {
                EditorGUILayout.HelpBox("The mask texture is null. This system needs a mask texture to function please provide one.", MessageType.Error);
                GUI.backgroundColor = Color.red;
            }
            else
            {
                if (!m_profile.ReflectionMaskerData.m_maskingTexture.isReadable)
                {
                    EditorGUILayout.HelpBox("The mask texture " + m_profile.ReflectionMaskerData.m_maskingTexture.name + " is not Read/Write enabled please go to the texture import settings and enable this setting then click apply.", MessageType.Error);
                    GUI.backgroundColor = Color.red;
                }
            }
            m_profile.ReflectionMaskerData.m_maskingTexture = (Texture2D)m_editorUtils.ObjectField("MaskTexture", m_profile.ReflectionMaskerData.m_maskingTexture, typeof(Texture2D), false, helpEnabled, GUILayout.MaxHeight(16f));
            GUI.backgroundColor = GUIBackground;
            EditorGUI.indentLevel++;
            m_profile.ReflectionMaskerData.m_channelSelection = (ReflectionMaskerChannelSelection)m_editorUtils.EnumPopup("ChannelSelection", m_profile.ReflectionMaskerData.m_channelSelection, helpEnabled);
            m_profile.ReflectionMaskerData.m_minValue         = m_editorUtils.Slider("MinValue", m_profile.ReflectionMaskerData.m_minValue, 0f, m_profile.ReflectionMaskerData.m_maxValue - 0.01f, helpEnabled);
            m_profile.ReflectionMaskerData.m_maxValue         = m_editorUtils.Slider("MaxValue", m_profile.ReflectionMaskerData.m_maxValue, m_profile.ReflectionMaskerData.m_minValue + 0.01f, 1f, helpEnabled);
            EditorGUI.indentLevel--;

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(m_profile);
            }
        }
예제 #2
0
        private void GlobalPanel(bool helpEnabled)
        {
            EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("WindManagerInfo"), MessageType.Info);
            m_manager.windGlobalMaxDist = m_editorUtils.Slider("GlobalWindDistance", m_manager.windGlobalMaxDist, 100f, 10000f, helpEnabled);
            EditorGUILayout.Space();

            m_editorUtils.Heading("WindSettings");
            m_manager.m_useWindAudio = m_editorUtils.Toggle("UseWindAudio", m_manager.m_useWindAudio, helpEnabled);
            if (m_manager.m_useWindAudio)
            {
                EditorGUI.indentLevel++;
                m_manager.m_windTransitionTime = m_editorUtils.FloatField("WindTransitionTime", m_manager.m_windTransitionTime, helpEnabled);
                if (m_manager.m_windTransitionTime < 0.1f)
                {
                    m_manager.m_windTransitionTime = 0.1f;
                }
                m_manager.m_windAudioClip = (AudioClip)m_editorUtils.ObjectField("WindAudioClip", m_manager.m_windAudioClip, typeof(AudioClip), false, helpEnabled);
                EditorGUI.indentLevel--;
            }
        }
예제 #3
0
        private void GlobalSettingsEnabled(bool helpEnabled)
        {
            if (PlayerSettings.colorSpace != ColorSpace.Linear)
            {
                GUI.backgroundColor = Color.yellow;
                EditorGUILayout.HelpBox("Gaia lighting looks best in Linear Color Space. Go to Gaia standard tab and press Set Linear Deferred", MessageType.Warning);
            }

            GUI.backgroundColor = defaultBackground;

            m_editorUtils.Heading("SetupSettings");
            m_profile.m_multiSceneLightingSupport = m_editorUtils.Toggle("MultiSceneSupport", m_profile.m_multiSceneLightingSupport, helpEnabled);
            if (m_renderPipeline != GaiaConstants.EnvironmentRenderer.HighDefinition)
            {
                m_profile.m_masterSkyboxMaterial = (Material)m_editorUtils.ObjectField("MasterSkyboxMaterial", m_profile.m_masterSkyboxMaterial, typeof(Material), false, GUILayout.Height(16f));
            }
            EditorGUILayout.Space();

            m_editorUtils.Heading("LightmappingSettings");
            m_profile.m_lightingBakeMode = (GaiaConstants.BakeMode)m_editorUtils.EnumPopup("LightmappingBakeMode", m_profile.m_lightingBakeMode, helpEnabled);
#if UNITY_2020_1_OR_NEWER
            m_profile.m_lightmappingMode = (LightingSettings.Lightmapper)EditorGUILayout.EnumPopup("Lightmapping Mode", m_profile.m_lightmappingMode);
#else
            m_profile.m_lightmappingMode = (LightmapEditorSettings.Lightmapper)EditorGUILayout.EnumPopup("Lightmapping Mode", m_profile.m_lightmappingMode);
#endif
            EditorGUILayout.Space();

            m_editorUtils.Heading("PostProcessingSettings");
            m_profile.m_enablePostProcessing = m_editorUtils.ToggleLeft("EnablePostProcessing", m_profile.m_enablePostProcessing);
            if (m_profile.m_enablePostProcessing)
            {
                m_profile.m_hideProcessVolume = m_editorUtils.ToggleLeft("HidePostProcessingVolumesInScene", m_profile.m_hideProcessVolume);
                m_profile.m_antiAliasingMode  = (GaiaConstants.GaiaProAntiAliasingMode)EditorGUILayout.EnumPopup("Anti-Aliasing Mode", m_profile.m_antiAliasingMode);
                if (m_renderPipeline == GaiaConstants.EnvironmentRenderer.BuiltIn)
                {
                    if (m_profile.m_antiAliasingMode == GaiaConstants.GaiaProAntiAliasingMode.TAA)
                    {
                        m_profile.m_AAJitterSpread       = m_editorUtils.Slider("AAJitterSpread", m_profile.m_AAJitterSpread, 0f, 1f, helpEnabled);
                        m_profile.m_AAStationaryBlending = m_editorUtils.Slider("AAStationaryBlending", m_profile.m_AAStationaryBlending, 0f, 1f, helpEnabled);
                        m_profile.m_AAMotionBlending     = m_editorUtils.Slider("AAMotionBlending", m_profile.m_AAMotionBlending, 0f, 1f, helpEnabled);
                        m_profile.m_AASharpness          = m_editorUtils.Slider("AASharpness", m_profile.m_AASharpness, 0f, 1f, helpEnabled);
                    }
                }
            }
            EditorGUILayout.Space();

            m_editorUtils.Heading("CameraSettings");
            m_profile.m_enableAutoDOF = m_editorUtils.Toggle("UseAutoDOF", m_profile.m_enableAutoDOF, helpEnabled);
            if (m_profile.m_enableAutoDOF)
            {
                m_profile.m_dofLayerDetection = GaiaEditorUtils.LayerMaskField(new GUIContent(m_editorUtils.GetTextValue("DOFLayerDetection"), m_editorUtils.GetTooltip("DOFLayerDetection")), m_profile.m_dofLayerDetection);
            }
            EditorGUILayout.Space();

            m_profile.m_usePhysicalCamera = m_editorUtils.Toggle("UsePhysicalCamera", m_profile.m_usePhysicalCamera, helpEnabled);
            if (m_profile.m_usePhysicalCamera)
            {
                m_profile.m_cameraFocalLength = m_editorUtils.FloatField("CameraFocalLength", m_profile.m_cameraFocalLength, helpEnabled);
                m_profile.m_cameraSensorSize  = m_editorUtils.Vector2Field("CameraSensorSize", m_profile.m_cameraSensorSize, helpEnabled);
            }
            EditorGUILayout.Space();

            m_editorUtils.Heading("MiscellaneousSettings");
            m_profile.m_globalReflectionProbe = m_editorUtils.ToggleLeft("GlobalReflectionProbe", m_profile.m_globalReflectionProbe);
            m_profile.m_parentObjects         = m_editorUtils.ToggleLeft("ParentObjectsToGaia", m_profile.m_parentObjects);
            m_profile.m_enableAmbientAudio    = m_editorUtils.ToggleLeft("EnableAmbientAudio", m_profile.m_enableAmbientAudio);

            if (m_renderPipeline != GaiaConstants.EnvironmentRenderer.HighDefinition)
            {
                m_profile.m_enableFog = m_editorUtils.ToggleLeft("EnableFog", m_profile.m_enableFog);
            }
            else
            {
#if UNITY_2019_3_OR_NEWER
                EditorGUILayout.Space();
                m_editorUtils.Heading("HDRPSettings");
                if (m_profile.m_antiAliasingMode == GaiaConstants.GaiaProAntiAliasingMode.TAA)
                {
                    m_profile.m_antiAliasingTAAStrength = m_editorUtils.Slider("TAAStrength", m_profile.m_antiAliasingTAAStrength, 0f, 2f, helpEnabled);
                }
                m_profile.m_cameraDithering = m_editorUtils.Toggle("CameraDithering", m_profile.m_cameraDithering, helpEnabled);
                m_profile.m_cameraAperture  = m_editorUtils.Slider("CameraAperture", m_profile.m_cameraAperture, 1f, 32f, helpEnabled);
#endif
            }
        }
예제 #4
0
        private void GlobalPanel(bool helpEnabled)
        {
            //Text intro
            GUILayout.BeginVertical("Gaia Scanner", m_boxStyle);
            GUILayout.Space(20);
            EditorGUILayout.LabelField("The Gaia Scanner allows you to create new stamps from Windows R16, Windows 16 bit RAW, Mac 16 bit RAW, Terrains, Textures or Meshes. Just drag and drop the file or object onto the area below to scan it.", m_wrapStyle);
            GUILayout.EndVertical();

            DropAreaGUI();

            bool originalGUIState = GUI.enabled;

            if (!m_scanner.m_objectScanned)
            {
                GUI.enabled = false;
            }

            //DrawDefaultInspector();
            GUILayout.BeginVertical("Setup", m_boxStyle);
            GUILayout.Space(20);
            m_editorUtils.Heading("GlobalSettings");
            m_scanner.m_previewMaterial = (Material)m_editorUtils.ObjectField("PreviewMaterial", m_scanner.m_previewMaterial, typeof(Material), false, helpEnabled);
            EditorGUILayout.BeginHorizontal();
            m_scanner.m_exportFolder = m_editorUtils.TextField("ExportPath", m_scanner.m_exportFolder);

            if (m_editorUtils.Button("ExportDirectoryOpen", GUILayout.Width(80)))
            {
                string path = EditorUtility.SaveFolderPanel(m_editorUtils.GetTextValue("ExportDirectoryWindowTitle"), GaiaDirectories.GetUserStampDirectory(), GaiaDirectories.SCANNER_EXPORT_DIRECTORY.Replace("/", ""));
                if (path.Contains(Application.dataPath))
                {
                    m_scanner.m_exportFolder = GaiaDirectories.GetPathStartingAtAssetsFolder(path);
                }
                else
                {
                    EditorUtility.DisplayDialog("Path outside the Assets folder", "The selected path needs to be inside the Assets folder of the project. Please select an appropiate path.", "OK");
                    m_scanner.m_exportFolder = GaiaDirectories.GetScannerExportDirectory();
                }
            }
            EditorGUILayout.EndHorizontal();
            m_editorUtils.InlineHelp("ExportPath", helpEnabled);
            m_scanner.m_exportFileName = m_editorUtils.TextField("ExportFilename", m_scanner.m_exportFileName, helpEnabled);

            float oldBaseLevel = m_scanner.m_baseLevel;

            m_scanner.m_baseLevel = m_editorUtils.Slider("BaseLevel", m_scanner.m_baseLevel, 0f, 1f, helpEnabled);
            if (oldBaseLevel != m_scanner.m_baseLevel)
            {
                SceneView.lastActiveSceneView.Repaint();
            }
            EditorGUILayout.Space(10f);
            m_editorUtils.Heading("ObjectTypeSettings");
            if (m_scanner.m_scannerObjectType == ScannerObjectType.Mesh)
            {
                m_scanner.m_scanResolution = m_editorUtils.Slider("ScanResolution", m_scanner.m_scanResolution, 0.0001f, 1f, helpEnabled);
                if (m_scanner.m_lastScanResolution != m_scanner.m_scanResolution)
                {
                    if (m_editorUtils.Button("RefreshScan"))
                    {
                        m_scanner.LoadGameObject(m_scanner.m_lastScannedMesh);
                    }
                }
            }
            if (m_scanner.m_scannerObjectType == ScannerObjectType.Raw)
            {
                //Drop Options section
                GUILayout.BeginHorizontal();
                {
                    EditorGUILayout.PrefixLabel(BYTE_ORDER_LABEL);
                    EditorGUI.BeginChangeCheck();
                    {
                        m_rawByteOrder = (GaiaConstants.RawByteOrder)GUILayout.Toolbar((int)m_rawByteOrder, new string[] { "IBM PC", "Macintosh" });
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        ReloadRawFile();
                    }
                }
                GUILayout.EndHorizontal();
                m_editorUtils.InlineHelp("RawFileByteOrder", helpEnabled);

                EditorGUI.BeginChangeCheck();
                {
                    m_rawBitDepth = (GaiaConstants.RawBitDepth)EditorGUILayout.Popup(BIT_DEPTH_LABEL, (int)m_rawBitDepth, BIT_DEPTHS_LABELS);
                    m_editorUtils.InlineHelp("RawFileBitDepth", helpEnabled);
                }
                if (EditorGUI.EndChangeCheck())
                {
                    ReloadRawFile();
                }
                GUILayout.BeginVertical();
                if (m_showRawInfo)
                {
                    EditorGUILayout.HelpBox("Assumed " + (m_rawBitDepth == GaiaConstants.RawBitDepth.Sixteen ? "16-bit" : "8-bit") + " RAW " + m_assumedRawRes + " x " + m_assumedRawRes, MessageType.Info);
                }
                if (m_showBitDepthWarning)
                {
                    EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("8BitWarning"), MessageType.Warning);
                }
                GUILayout.EndVertical();
            }
            EditorGUILayout.Space(10f);



            m_editorUtils.Heading("ExportSettings");
            //m_scanner.m_textureExportResolution = (GaiaConstants.GaiaProWaterReflectionsQuality) EditorGUILayout.EnumPopup(new GUIContent("Export Resolution", "Sets the export resolution of the texture generated"), m_scanner.m_textureExportResolution);
            m_scanner.m_normalize         = m_editorUtils.Toggle("Normalize", m_scanner.m_normalize, helpEnabled);
            m_scanner.m_exportTextureAlso = m_editorUtils.Toggle("ExportPNG", m_scanner.m_exportTextureAlso, helpEnabled);
            //m_scanner.m_exportBytesData = m_editorUtils.Toggle("ExportBytesData", m_scanner.m_exportBytesData, helpEnabled);

            GUILayout.EndVertical();

            //Terraform section
            GUILayout.BeginVertical("Scanner Controller", m_boxStyle);
            GUILayout.Space(20);
            if (!string.IsNullOrEmpty(m_infoMessage))
            {
                EditorGUILayout.HelpBox(m_infoMessage, MessageType.Info);
            }
            if (m_scanner.m_scanMap == null)
            {
                EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("NoScanDataInfo"), MessageType.Info);
                GUI.enabled = false;
            }
            GUILayout.BeginHorizontal();
            Color normalBGColor = GUI.backgroundColor;

            if (m_settings == null)
            {
                m_settings = GaiaUtils.GetGaiaSettings();
            }

            GUI.backgroundColor = m_settings.GetActionButtonColor();
            if (m_editorUtils.Button("SaveScan"))
            {
                string path = m_scanner.SaveScan();
                AssetDatabase.Refresh();
                path += ".exr";
                Object exportedTexture = AssetDatabase.LoadAssetAtPath(path, typeof(Object));
                if (exportedTexture != null)
                {
                    m_infoMessage = "Scan exported to: " + path;
                    Debug.Log(m_infoMessage);
                    EditorGUIUtility.PingObject(exportedTexture);
                }
            }
            GUI.backgroundColor = normalBGColor;
            GUI.enabled         = true;
            if (m_editorUtils.Button("Clear"))
            {
                m_scanner.Clear();
            }

            GUILayout.EndHorizontal();
            GUILayout.Space(5);
            GUILayout.EndVertical();
            GUILayout.Space(5f);

            m_showRawInfo         = m_assumedRawRes > 0;
            m_showBitDepthWarning = m_rawBitDepth == GaiaConstants.RawBitDepth.Eight;

            GUI.enabled = originalGUIState;
        }
예제 #5
0
        private void DrawSummary(bool helpEnabled)
        {
            m_manager.m_session = (GaiaSession)m_editorUtils.ObjectField("SessionData", m_manager.m_session, typeof(GaiaSession), helpEnabled);
            m_editorUtils.InlineHelp("SessionData", helpEnabled);
            if (m_manager.m_session == null)
            {
                if (m_editorUtils.Button("CreateSessionButton"))
                {
                    m_manager.CreateSession();
                }
            }
            if (m_manager.m_session == null)
            {
                return;
            }
            EditorGUI.BeginChangeCheck();
            m_manager.m_session.m_name = m_editorUtils.DelayedTextField("Name", m_manager.m_session.m_name, helpEnabled);
            if (EditorGUI.EndChangeCheck())
            {
                //Get the old path
                string oldSessionDataPath = GaiaDirectories.GetSessionSubFolderPath(m_manager.m_session);
                //Rename the session asset
                AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(m_manager.m_session), m_manager.m_session.m_name + ".asset");
                //rename the session data path as well
                string newSessionDataPath = GaiaDirectories.GetSessionSubFolderPath(m_manager.m_session, false);
                AssetDatabase.MoveAsset(oldSessionDataPath, newSessionDataPath);
                //if we have terrain scenes stored in the Terrain Loader, we need to update the paths in there as well
                foreach (TerrainScene terrainScene in TerrainLoaderManager.TerrainScenes)
                {
                    terrainScene.m_scenePath         = terrainScene.m_scenePath.Replace(oldSessionDataPath, newSessionDataPath);
                    terrainScene.m_impostorScenePath = terrainScene.m_impostorScenePath.Replace(oldSessionDataPath, newSessionDataPath);
                    terrainScene.m_backupScenePath   = terrainScene.m_backupScenePath.Replace(oldSessionDataPath, newSessionDataPath);
                    terrainScene.m_colliderScenePath = terrainScene.m_colliderScenePath.Replace(oldSessionDataPath, newSessionDataPath);
                }
                TerrainLoaderManager.Instance.SaveStorageData();

                AssetDatabase.DeleteAsset(oldSessionDataPath);
                AssetDatabase.SaveAssets();
            }

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField(m_editorUtils.GetContent("Description"), GUILayout.MaxWidth(EditorGUIUtility.labelWidth));
            m_manager.m_session.m_description = EditorGUILayout.TextArea(m_manager.m_session.m_description, GUILayout.MinHeight(100));
            EditorGUILayout.EndHorizontal();
            m_editorUtils.InlineHelp("Description", helpEnabled);
            m_manager.m_session.m_previewImage = (Texture2D)m_editorUtils.ObjectField("PreviewImage", m_manager.m_session.m_previewImage, typeof(Texture2D), helpEnabled);
            GUILayout.BeginHorizontal();
            Rect rect = EditorGUILayout.GetControlRect();

            GUILayout.Space(rect.width - 20);
            if (GUILayout.Button("Generate Image"))
            {
                string textureFileName = GaiaDirectories.GetSessionSubFolderPath(m_manager.m_session) + Path.DirectorySeparatorChar + m_manager.m_session + "_Preview";
                var    originalLODBias = QualitySettings.lodBias;
                QualitySettings.lodBias = 100;
                OrthographicBake.BakeTerrain(Terrain.activeTerrain, 2048, 2048, Camera.main.cullingMask, textureFileName);
                OrthographicBake.RemoveOrthoCam();
                QualitySettings.lodBias = originalLODBias;
                textureFileName        += ".png";
                AssetDatabase.ImportAsset(textureFileName);
                var importer = AssetImporter.GetAtPath(textureFileName) as TextureImporter;
                if (importer != null)
                {
                    importer.sRGBTexture         = false;
                    importer.alphaIsTransparency = false;
                    importer.alphaSource         = TextureImporterAlphaSource.None;
                    importer.mipmapEnabled       = false;
                }
                AssetDatabase.ImportAsset(textureFileName);
                m_manager.m_session.m_previewImage = (Texture2D)AssetDatabase.LoadAssetAtPath(textureFileName, typeof(Texture2D));
            }
            GUILayout.EndHorizontal();
            m_editorUtils.InlineHelp("PreviewImage", helpEnabled);
            m_editorUtils.LabelField("Created", new GUIContent(m_manager.m_session.m_dateCreated), helpEnabled);
            m_manager.m_session.m_isLocked = m_editorUtils.Toggle("Locked", m_manager.m_session.m_isLocked, helpEnabled);
            float maxSeaLevel = 2000f;

            if (Terrain.activeTerrain != null)
            {
                maxSeaLevel = Terrain.activeTerrain.terrainData.size.y + Terrain.activeTerrain.transform.position.y;
            }
            else
            {
                maxSeaLevel = m_manager.GetSeaLevel(false) + 500f;
            }

            float oldSeaLevel = m_manager.GetSeaLevel(false);
            float newSeaLEvel = oldSeaLevel;

            newSeaLEvel = m_editorUtils.Slider("SeaLevel", newSeaLEvel, 0, maxSeaLevel, helpEnabled);
            if (newSeaLEvel != oldSeaLevel)
            {
                //Do we have a water instance? If yes, update it & it will update the sea level in the session as well
                if (PWS_WaterSystem.Instance != null)
                {
                    PWS_WaterSystem.Instance.SeaLevel = newSeaLEvel;
                }
                else
                {
                    //no water instance yet, just update the sea level in the session
                    m_manager.SetSeaLevel(newSeaLEvel, false);
                    SceneView.RepaintAll();
                }
            }

            m_manager.m_session.m_spawnDensity = m_editorUtils.FloatField("SpawnDensity", Mathf.Max(0.01f, m_manager.m_session.m_spawnDensity), helpEnabled);
            GUILayout.BeginHorizontal();
            if (m_editorUtils.Button("DeleteAllOperations"))
            {
                if (EditorUtility.DisplayDialog(m_editorUtils.GetTextValue("PopupDeleteAllTitle"), m_editorUtils.GetTextValue("PopupDeleteAllMessage"), m_editorUtils.GetTextValue("Continue"), m_editorUtils.GetTextValue("Cancel")))
                {
                    foreach (GaiaOperation op in m_manager.m_session.m_operations)
                    {
                        try
                        {
                            if (!String.IsNullOrEmpty(op.scriptableObjectAssetGUID))
                            {
                                AssetDatabase.DeleteAsset(AssetDatabase.GUIDToAssetPath(op.scriptableObjectAssetGUID));
                            }
                        }
                        catch (Exception ex)
                        {
                            Debug.LogError("Error while deleting one of the operation data files: " + ex.Message + " Stack Trace:" + ex.StackTrace);
                        }
                    }

                    m_manager.m_session.m_operations.Clear();
                }
            }

            if (m_editorUtils.Button("PlaySession"))
            {
                GaiaLighting.SetDefaultAmbientLight(GaiaUtils.GetGaiaSettings().m_gaiaLightingProfile);
                GaiaSessionManager.PlaySession();
            }
            GUILayout.EndHorizontal();
        }
예제 #6
0
        private void DetailTerrainDistance(bool helpEnabled)
        {
            EditorGUI.BeginChangeCheck();

            m_editorUtils.Text("DetailInfo");
            EditorGUILayout.Space();

            //switch (m_profile.m_detailQuality)
            //{
            //    case GaiaConstants.TerrainDetailQuality.Ultra2:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "Ultra");
            //        break;
            //    case GaiaConstants.TerrainDetailQuality.VeryHigh4:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "Very High");
            //        break;
            //    case GaiaConstants.TerrainDetailQuality.High8:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "High");
            //        break;
            //    case GaiaConstants.TerrainDetailQuality.Medium16:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "Medium");
            //        break;
            //    case GaiaConstants.TerrainDetailQuality.Low32:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "Low");
            //        break;
            //    case GaiaConstants.TerrainDetailQuality.VeryLow64:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "Very Low");
            //        break;
            //}
            //EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("DetailPatchResolutionHelp"), MessageType.Info);

            m_profile.m_detailDistance = m_editorUtils.IntField("DetailDistance", m_profile.m_detailDistance, helpEnabled);
            if (m_profile.m_detailDistance < 0)
            {
                m_profile.m_detailDistance = 0;
            }
            if (m_profile.m_detailDistance > 250)
            {
                EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("DetailDistanceHelp"), MessageType.Info);
            }

            m_profile.m_detailDensity = m_editorUtils.Slider("DetailDensity", m_profile.m_detailDensity, 0f, 1f, helpEnabled);
            if (m_profile.m_detailDistance > 250 && m_profile.m_detailDensity > 0.5f)
            {
                EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("DetailDensityHelp"), MessageType.Info);
            }

            if (m_editorUtils.Button("ApplyToAll"))
            {
                m_profile.ApplySettings(true);
            }

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(m_profile, "Made changes");
                EditorUtility.SetDirty(m_profile);
                m_profile.ApplySettings(false);

                if (!Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
                }
            }
        }
예제 #7
0
        private void AutoDepthOfField(bool helpEnabled)
        {
#if UNITY_POST_PROCESSING_STACK_V2
            if (GaiaUtils.GetActivePipeline() == GaiaConstants.EnvironmentRenderer.BuiltIn)
            {
                //Get Auto Focus object
                AutoDepthOfField autoFocus = GaiaSceneManagement.SetupAutoDepthOfField(m_profile);

                //Monitor for changes
                EditorGUI.BeginChangeCheck();
                bool enableDOF = m_profile.m_enableAutoDOF;
                enableDOF = m_editorUtils.Toggle("EnableAutoDepthOfField", enableDOF, helpEnabled);
                if (m_profile.m_enableAutoDOF != enableDOF)
                {
                    m_profile.m_enableAutoDOF = enableDOF;
                    autoFocus = GaiaSceneManagement.SetupAutoDepthOfField(m_profile);
                }
                if (autoFocus != null && m_profile.m_enableAutoDOF)
                {
                    if (enableDOF)
                    {
                        bool oldDebugValue = autoFocus.m_debug;
                        autoFocus.m_debug = m_editorUtils.Toggle("ShowDebugInfo", autoFocus.m_debug);
                        if (oldDebugValue != autoFocus.m_debug && !autoFocus.m_debug)
                        {
                            autoFocus.RemoveDebugSphere();
                        }
                    }

#if !UNITY_POST_PROCESSING_STACK_V2
                    EditorGUILayout.HelpBox("Post Processing is not installed. Please install post processing from the package manager to use this feature. (Window/Package Manager)", MessageType.Warning);
                    GUI.enabled = false;
#endif
                    m_editorUtils.Heading("AutoFocusDependencies");
                    EditorGUI.indentLevel++;
                    autoFocus.m_sourceCamera = (Camera)m_editorUtils.ObjectField("SourceCamera", autoFocus.m_sourceCamera, typeof(Camera), true, helpEnabled);
                    if (autoFocus.m_sourceCamera == null)
                    {
                        EditorGUILayout.HelpBox("Source Camera is missing. Either add it manually or it will be added on start of application if present", MessageType.Error);
                    }
                    autoFocus.m_targetObject = (GameObject)m_editorUtils.ObjectField("TargetObject", autoFocus.m_targetObject, typeof(GameObject), true, helpEnabled);
                    if (autoFocus.m_targetObject == null && autoFocus.m_trackingType == GaiaConstants.DOFTrackingType.FollowTarget)
                    {
                        EditorGUILayout.HelpBox("Target Object is missing. Add it to use target focus mode", MessageType.Error);
                    }
                    autoFocus.m_targetLayer = GaiaEditorUtils.LayerMaskField(new GUIContent(m_editorUtils.GetTextValue("TargetLayer"), m_editorUtils.GetTooltip("TargetLayer")), autoFocus.m_targetLayer);
                    m_editorUtils.InlineHelp("TargetLayer", helpEnabled);
                    EditorGUI.indentLevel--;

                    m_editorUtils.Heading("AutoFocusConfiguration");
                    EditorGUI.indentLevel++;
                    autoFocus.m_interactWithPlayer = m_editorUtils.Toggle("InteractWithPlayer", autoFocus.m_interactWithPlayer, helpEnabled);
                    autoFocus.m_trackingType       = (GaiaConstants.DOFTrackingType)m_editorUtils.EnumPopup("TrackingMode", autoFocus.m_trackingType, helpEnabled);
                    autoFocus.m_focusOffset        = m_editorUtils.FloatField("FocusOffset", autoFocus.m_focusOffset, helpEnabled);
                    autoFocus.m_maxFocusDistance   = m_editorUtils.FloatField("MaxFocusDistance", autoFocus.m_maxFocusDistance, helpEnabled);
                    autoFocus.m_dofAperture        = m_editorUtils.Slider("Aperture", autoFocus.m_dofAperture, 0.1f, 32f, helpEnabled);
                    autoFocus.m_dofFocalLength     = m_editorUtils.Slider("FocalLength", autoFocus.m_dofFocalLength, 1f, 300f, helpEnabled);
                    if (Application.isPlaying)
                    {
                        EditorGUILayout.LabelField("Actual Focal Distance: " + autoFocus.m_actualFocusDistance);
                    }
                    else
                    {
                        EditorGUILayout.LabelField("Actual Focal Distance: Will be updated at runtime");
                    }
                    m_editorUtils.InlineHelp("ActualFocalDistance", helpEnabled);

                    EditorGUI.indentLevel--;
                }

                //Check for changes, make undo record, make changes and let editor know we are dirty
                if (EditorGUI.EndChangeCheck())
                {
                    if (autoFocus != null)
                    {
                        Undo.RecordObject(autoFocus, "Made depth of field changes");
                        EditorUtility.SetDirty(autoFocus);
                        autoFocus.SetDOFMainSettings(autoFocus.m_dofAperture, autoFocus.m_dofFocalLength);
                    }

                    EditorUtility.SetDirty(m_profile);
                }
            }
            else
            {
                m_profile.m_enableAutoDOF = false;
                GaiaSceneManagement.SetupAutoDepthOfField(m_profile);
                EditorGUILayout.HelpBox("Auto Depth Of Field is not yet supported for SRP this will be available in a near future update", MessageType.Info);
            }
#else
            EditorGUILayout.HelpBox("Post Processing V2 has not been isntalled. Please install Post Processing from the package manager to use auto depth of field.", MessageType.Info);
#endif
        }
예제 #8
0
        private void GlobalSettings(bool helpEnabled)
        {
            m_editorUtils.Heading("GlobalSettings");
            m_profile.EnableUnderwaterEffects = m_editorUtils.Toggle("EnableUnderwaterEffects", m_profile.EnableUnderwaterEffects, helpEnabled);
            m_profile.m_seaLevel           = m_editorUtils.FloatField("SeaLevel", m_profile.m_seaLevel, helpEnabled);
            m_profile.m_playerCamera       = (Transform)m_editorUtils.ObjectField("PlayerCamera", m_profile.m_playerCamera, typeof(Transform), helpEnabled);
            m_profile.m_startingUnderwater = m_editorUtils.Toggle("StartingUnderwater", m_profile.m_startingUnderwater, helpEnabled);
            bool transitionEnabled = m_profile.m_enableTransitionFX;

            transitionEnabled = m_editorUtils.Toggle("EnableTransitionFX", transitionEnabled, helpEnabled);
            if (m_profile.m_enableTransitionFX != transitionEnabled)
            {
                m_profile.m_enableTransitionFX = transitionEnabled;
                m_profile.SetupTransitionVFX(m_profile.m_enableTransitionFX);
            }
            EditorGUILayout.Space();

            m_editorUtils.Heading("CausticSettings");
            m_profile.m_useCaustics = m_editorUtils.Toggle("UseCaustics", m_profile.m_useCaustics, helpEnabled);
            if (m_profile.m_useCaustics)
            {
                m_profile.m_mainLight           = (Light)m_editorUtils.ObjectField("MainLight", m_profile.m_mainLight, typeof(Light), helpEnabled);
                m_profile.m_framesPerSecond     = m_editorUtils.IntField("FramesPerSecond", m_profile.m_framesPerSecond, helpEnabled);
                m_profile.m_causticSize         = m_editorUtils.Slider("CausticSize", m_profile.m_causticSize, 1f, 100f, helpEnabled);
                m_profile.m_editCausticTextures = m_editorUtils.Toggle("EditCausticTextures", m_profile.m_editCausticTextures, helpEnabled);
                if (m_profile.m_editCausticTextures)
                {
                    for (int i = 0; i < m_profile.m_causticTextures.Count; i++)
                    {
                        EditorGUILayout.BeginHorizontal();
                        m_profile.m_causticTextures[i] = (Texture2D)EditorGUILayout.ObjectField(new GUIContent("[" + i + "]" + m_editorUtils.GetTextValue("CausticTexture"), m_editorUtils.GetTooltip("CausticTexture")), m_profile.m_causticTextures[i], typeof(Texture2D), false, GUILayout.MaxHeight(16f));
                        if (m_editorUtils.Button("Remove", GUILayout.MaxWidth(30f)))
                        {
                            m_profile.m_causticTextures.RemoveAt(i);
                        }
                        EditorGUILayout.EndHorizontal();
                    }
                    if (m_editorUtils.Button("Add"))
                    {
                        m_profile.m_causticTextures.Add(null);
                    }
                }
            }
            EditorGUILayout.Space();

            m_editorUtils.Heading("FogSettings");
            m_profile.m_supportFog = m_editorUtils.Toggle("SupportFog", m_profile.m_supportFog, helpEnabled);
            if (m_profile.m_supportFog)
            {
                m_profile.m_fogColorGradient = EditorGUILayout.GradientField(new GUIContent(m_editorUtils.GetTextValue("FogColor"), m_editorUtils.GetTooltip("FogColor")), m_profile.m_fogColorGradient);
                m_editorUtils.InlineHelp("FogColor", helpEnabled);
                if (m_renderPipeline != GaiaConstants.EnvironmentRenderer.HighDefinition)
                {
                    if (RenderSettings.fogMode == FogMode.Linear)
                    {
                        m_profile.m_nearFogDistance = m_editorUtils.FloatField("FogStartDistance", m_profile.m_nearFogDistance, helpEnabled);
                        m_profile.m_fogDistance     = m_editorUtils.FloatField("FogEndDistance", m_profile.m_fogDistance, helpEnabled);
                    }
                    else
                    {
                        m_profile.m_fogDensity = m_editorUtils.Slider("FogDensity", m_profile.m_fogDensity, 0f, 1f, helpEnabled);
                    }
                }
                else
                {
                    m_profile.m_fogDistance = m_editorUtils.FloatField("FogEndDistance", m_profile.m_fogDistance, helpEnabled);
                }
            }
            EditorGUILayout.Space();

            m_editorUtils.Heading("AudioSettings");
            m_profile.m_playbackVolume      = m_editorUtils.Slider("PlaybackVolume", m_profile.m_playbackVolume, 0f, 1f, helpEnabled);
            m_profile.m_submergeSoundFXDown = (AudioClip)m_editorUtils.ObjectField("SubmergeSoundFXDown", m_profile.m_submergeSoundFXDown, typeof(AudioClip), helpEnabled);
            m_profile.m_submergeSoundFXUp   = (AudioClip)m_editorUtils.ObjectField("SubmergeSoundFXUp", m_profile.m_submergeSoundFXUp, typeof(AudioClip), helpEnabled);
            m_profile.m_underwaterSoundFX   = (AudioClip)m_editorUtils.ObjectField("UnderwaterSoundFX", m_profile.m_underwaterSoundFX, typeof(AudioClip), helpEnabled);
        }