예제 #1
0
        private void OnDidOpenScene()
        {
//			SelectSequence( null );
            if (_sequenceEditor)
            {
                _sequenceEditor.OpenSequence(null);
            }
        }
예제 #2
0
        protected override void Init(FObject obj)
        {
            base.Init(obj);

            if (_sequenceEditor == null)
            {
                _sequenceEditor = GTimelineEditor.CreateInstance <GTimelineEditor>();
                _sequenceEditor.Init((EditorWindow)null);                   // doesn't have a window
                _sequenceEditor.OpenSequence(_evt.Owner.GetComponent <GTimeline>());
            }
        }
예제 #3
0
        protected override void Init(FObject obj)
        {
            base.Init(obj);

            if (_sequenceEditor == null)
            {
                _sequenceEditor = GTimelineEditor.CreateInstance <GTimelineEditor>();
                _sequenceEditor.Init((Editor)null /*SequenceEditor*/);
                _sequenceEditor.OpenSequence(_track.Owner.GetComponent <GTimeline>());
            }
        }