public void OpenSequence(GTimelineEditor sequence) { #if FLUX_DEBUG Debug.Log("Opening sequence: " + sequence); #endif if (sequence == null) { Debug.LogError("sequence == null"); if (!object.Equals(sequence, null)) { sequence = (GTimelineEditor)EditorUtility.InstanceIDToObject(sequence.GetInstanceID()); } } bool sequenceChanged = _sequence != sequence && (object.Equals(_sequence, null) || object.Equals(sequence, null) || _sequence.GetInstanceID() != sequence.GetInstanceID()); // Debug.Log ("selected sequence! Changed? " + sequenceChanged ); if (sequenceChanged) { if (_sequence != null) { Stop(); } _editorCache.Clear(); _selectedEvents.Clear(); _selectedTracks.Clear(); } else { _editorCache.Refresh(); } if (sequence != null) { // _sequenceInstanceID = sequence.GetInstanceID(); if (_viewRange.Length == 0) { _viewRange = new FrameRange(0, sequence.Length); } if (!EditorApplication.isPlaying) { sequence.Rebuild(); } List <FTimeline> timelines = sequence.GetTimelines(); _timelineEditors.Clear(); for (int i = 0; i < timelines.Count; ++i) { FTimeline timeline = timelines[i]; FTimelineEditor timelineEditor = GetEditor <FTimelineEditor>(timeline); timelineEditor.Init(timeline, this); _timelineEditors.Add(timelineEditor); } if (_viewRange.Length == 0) { _viewRange = new FrameRange(0, sequence.Length); } } else { // _sequenceInstanceID = int.MinValue; } _sequence = sequence; Repaint(); }