private void OnDidOpenScene() { // SelectSequence( null ); if (_sequenceEditor) { _sequenceEditor.OpenSequence(null); } }
protected override void Init(FObject obj) { base.Init(obj); if (_sequenceEditor == null) { _sequenceEditor = GTimelineEditor.CreateInstance <GTimelineEditor>(); _sequenceEditor.Init((EditorWindow)null); // doesn't have a window _sequenceEditor.OpenSequence(_evt.Owner.GetComponent <GTimeline>()); } }
protected override void Init(FObject obj) { base.Init(obj); if (_sequenceEditor == null) { _sequenceEditor = GTimelineEditor.CreateInstance <GTimelineEditor>(); _sequenceEditor.Init((Editor)null /*SequenceEditor*/); _sequenceEditor.OpenSequence(_track.Owner.GetComponent <GTimeline>()); } }