private void OnDestroy() { SignalMachine.RemoveListener <SimpleTapSignal>(OnTap); SignalMachine.RemoveListener <DeathSignal>(OnDeath); SignalMachine.RemoveListener <PointScoredSignal>(OnPoint); SignalMachine.RemoveListener <RestartSignal>(OnRestartCalled); }
private void OnDestroy() { SignalMachine.RemoveListener <GameStartedSignal>(OnGameStarted); SignalMachine.RemoveListener <SimpleTapSignal>(OnTap); SignalMachine.RemoveListener <DeathSignal>(OnDeath); }
private void OnDestroy() { SignalMachine.RemoveListener <GameStartedSignal>(OnGameStart); SignalMachine.AddListener <DeathSignal>(OnGameEnd); }
private void OnDestroy() { SignalMachine.RemoveListener <PointScoredSignal>(OnPointScored); SignalMachine.RemoveListener <DoubleTapSignal>(OnDoubleTap); }