Example #1
0
 private void OnDestroy()
 {
     SignalMachine.RemoveListener <SimpleTapSignal>(OnTap);
     SignalMachine.RemoveListener <DeathSignal>(OnDeath);
     SignalMachine.RemoveListener <PointScoredSignal>(OnPoint);
     SignalMachine.RemoveListener <RestartSignal>(OnRestartCalled);
 }
Example #2
0
 private void OnDestroy()
 {
     SignalMachine.RemoveListener <GameStartedSignal>(OnGameStarted);
     SignalMachine.RemoveListener <SimpleTapSignal>(OnTap);
     SignalMachine.RemoveListener <DeathSignal>(OnDeath);
 }
Example #3
0
 private void OnDestroy()
 {
     SignalMachine.RemoveListener <GameStartedSignal>(OnGameStart);
     SignalMachine.AddListener <DeathSignal>(OnGameEnd);
 }
Example #4
0
 private void OnDestroy()
 {
     SignalMachine.RemoveListener <PointScoredSignal>(OnPointScored);
     SignalMachine.RemoveListener <DoubleTapSignal>(OnDoubleTap);
 }