public Trile() { MissingTrixels = new TrixelCluster(); ActorSettings = new TrileActorSettings(); Name = "Untitled"; #if !UNITY Size = Vector3.One; #else Size = Vector3.one; #endif Faces = new Dictionary<FaceOrientation, CollisionType>(4); }
public Trile() { MissingTrixels = new TrixelCluster(); ActorSettings = new TrileActorSettings(); Name = "Untitled"; #if !UNITY Size = Vector3.One; #else Size = Vector3.one; #endif Faces = new Dictionary <FaceOrientation, CollisionType>(4); }