Beispiel #1
0
 public Trile() {
     MissingTrixels = new TrixelCluster();
     ActorSettings = new TrileActorSettings();
     Name = "Untitled";
     #if !UNITY
     Size = Vector3.One;
     #else
     Size = Vector3.one;
     #endif
     Faces = new Dictionary<FaceOrientation, CollisionType>(4);
 }
Beispiel #2
0
 public Trile()
 {
     MissingTrixels = new TrixelCluster();
     ActorSettings  = new TrileActorSettings();
     Name           = "Untitled";
     #if !UNITY
     Size = Vector3.One;
     #else
     Size = Vector3.one;
     #endif
     Faces = new Dictionary <FaceOrientation, CollisionType>(4);
 }