public void Awake() { Instance = this; m_FinishedBoardCount = 0; m_AudioSource = GetComponent <AudioSource>(); m_CurrentBoard = FindObjectOfType <NailBoardComponent>(); }
private void SpawnBoard() { m_CurrentBoard = Instantiate(m_BoardPrefab, m_BoardSpawnPosition.position, Quaternion.identity); m_CurrentBoard.SpawnBoard(m_BoardNailPosition.position); }