static public int MonitorTexture(IntPtr l) { try { FairyGUI.Stage self = (FairyGUI.Stage)checkSelf(l); FairyGUI.NTexture a1; checkType(l, 2, out a1); self.MonitorTexture(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int MonitorTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.Stage obj = (FairyGUI.Stage)ToLua.CheckObject <FairyGUI.Stage>(L, 1); FairyGUI.NTexture arg0 = (FairyGUI.NTexture)ToLua.CheckObject <FairyGUI.NTexture>(L, 2); obj.MonitorTexture(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }