MonitorTexture() публичный Метод

public MonitorTexture ( NTexture texture ) : void
texture NTexture
Результат void
Пример #1
0
 static public int MonitorTexture(IntPtr l)
 {
     try {
         FairyGUI.Stage    self = (FairyGUI.Stage)checkSelf(l);
         FairyGUI.NTexture a1;
         checkType(l, 2, out a1);
         self.MonitorTexture(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #2
0
 static int MonitorTexture(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FairyGUI.Stage    obj  = (FairyGUI.Stage)ToLua.CheckObject <FairyGUI.Stage>(L, 1);
         FairyGUI.NTexture arg0 = (FairyGUI.NTexture)ToLua.CheckObject <FairyGUI.NTexture>(L, 2);
         obj.MonitorTexture(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }