static public int GetTouchPosition(IntPtr l) { try { FairyGUI.Stage self = (FairyGUI.Stage)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetTouchPosition(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetTouchPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.Stage obj = (FairyGUI.Stage)ToLua.CheckObject <FairyGUI.Stage>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector2 o = obj.GetTouchPosition(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }