public Fill ( FillMethod method, float amount, int origin, bool clockwise, |
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method | FillMethod | |
amount | float | |
origin | int | |
clockwise | bool | |
vertRect | ||
uvRect | ||
리턴 | void |
static public int Fill(IntPtr l) { try { FairyGUI.NGraphics self = (FairyGUI.NGraphics)checkSelf(l); FairyGUI.FillMethod a1; checkEnum(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Boolean a4; checkType(l, 5, out a4); UnityEngine.Rect a5; checkValueType(l, 6, out a5); UnityEngine.Rect a6; checkValueType(l, 7, out a6); self.Fill(a1, a2, a3, a4, a5, a6); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }