FMOD_Sound_SetLoopPoints() 개인적인 메소드

private FMOD_Sound_SetLoopPoints ( IntPtr sound, uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype ) : RESULT
sound System.IntPtr
loopstart uint
loopstarttype TIMEUNIT
loopend uint
loopendtype TIMEUNIT
리턴 RESULT
예제 #1
0
 public RESULT setLoopPoints(uint loopstart, TIMEUNIT loopstarttype, uint loopend, TIMEUNIT loopendtype)
 {
     return(Sound.FMOD_Sound_SetLoopPoints(soundraw, loopstart, loopstarttype, loopend, loopendtype));
 }