public TextAdventure() { _inventory = new TextAdventureInventory(); _stateMachine = new StateMachine <TextAdventureState <TId>, TId>(DefaultState); States = new List <TextAdventureState <TId> >(); }
public TextAdventure() { _inventory = new TextAdventureInventory(); _stateMachine = new StateMachine <TextAdventureState>(); States = new List <TextAdventureState>(); }