public static void ScaleEnd(Transform parent, ResetableRigidbody[] resetables, bool isKinematicAfter = false)
 {
     PhysicsRigUtils.ResetRigTransform(resetables, false);
     PhysicsRigUtils.FixChildJointsAfterScalingParent(parent);
     PhysicsRigUtils.ResetRigTransform(resetables, false, true);
     PhysicsRigUtils.ToggleRigKinematic(resetables, isKinematicAfter);
 }
예제 #2
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 public void ResetRigTransformCached()
 {
     PhysicsRigUtils.ResetRigTransform(transform, false, true);
 }
예제 #3
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 public void ResetRigTransformMoveCached()
 {
     PhysicsRigUtils.ResetRigTransform(transform, true, true);
 }
예제 #4
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 public void ResetRigTransform()
 {
     PhysicsRigUtils.ResetRigTransform(transform, false);
 }