public static void ScaleEnd(Transform parent, ResetableRigidbody[] resetables, bool isKinematicAfter = false) { PhysicsRigUtils.ResetRigTransform(resetables, false); PhysicsRigUtils.FixChildJointsAfterScalingParent(parent); PhysicsRigUtils.ResetRigTransform(resetables, false, true); PhysicsRigUtils.ToggleRigKinematic(resetables, isKinematicAfter); }
public void ResetRigTransformCached() { PhysicsRigUtils.ResetRigTransform(transform, false, true); }
public void ResetRigTransformMoveCached() { PhysicsRigUtils.ResetRigTransform(transform, true, true); }
public void ResetRigTransform() { PhysicsRigUtils.ResetRigTransform(transform, false); }