void HandleMessage(LogOnReplyBeginMessage msg) { this.State = ClientUserState.ReceivingLoginData; this.IsSeeAll = msg.IsSeeAll; }
void HandleMessage(LogOnReplyBeginMessage msg) { m_state = ClientUserState.ReceivingLoginData; this.PlayerID = msg.PlayerID; this.IsSeeAll = msg.IsSeeAll; // XXX move to game engine or such this.GameMode = msg.GameMode; }