예제 #1
0
        private void Start()
        {
            _animator = GetComponent <Animator>();

            transform.position = playerBodyAnchor.transform.position + (Vector3.forward * distance);
            if (isMirror)
            {
                transform.rotation *= Quaternion.Euler(0, 180, 0);
            }

            Transform doll = Instantiate(playerBodyAnchor.transform, transform);

            doll.name       = "DollAnchors";
            _dollBodyAnchor = doll.GetComponent <BodyAnchor>();
        }
예제 #2
0
파일: Player.cs 프로젝트: vrcorpru/Doll
 private void Awake()
 {
     bodyAnchor = GetComponent <BodyAnchor>();
 }