private void Start() { _animator = GetComponent <Animator>(); transform.position = playerBodyAnchor.transform.position + (Vector3.forward * distance); if (isMirror) { transform.rotation *= Quaternion.Euler(0, 180, 0); } Transform doll = Instantiate(playerBodyAnchor.transform, transform); doll.name = "DollAnchors"; _dollBodyAnchor = doll.GetComponent <BodyAnchor>(); }
private void Awake() { bodyAnchor = GetComponent <BodyAnchor>(); }