/// <summary> /// Update is called every frame, if the MonoBehaviour is enabled. /// </summary> void Update() { UpdateHandle.Complete(); if (DanmakuCollider.ColliderCount <= 0) { return; } foreach (var group in RendererGroups.Values) { foreach (var set in group.Sets) { DanmakuCollider.TestPoolCollisions(set.Pool); } } DanmakuCollider.FlushAll(); }