/// <summary> /// LateUpdate is called every frame, if the Behaviour is enabled. /// It is called after all Update functions have been called. /// </summary> void LateUpdate() { DanmakuCollider.RebuildSpatialHashes(); UpdateHandle = default(JobHandle); foreach (var group in RendererGroups.Values) { UpdateHandle = JobHandle.CombineDependencies(UpdateHandle, group.StartUpdate()); JobHandle.ScheduleBatchedJobs(); } }