Exemplo n.º 1
0
 /// <summary>
 /// Update is called every frame, if the MonoBehaviour is enabled.
 /// </summary>
 void Update()
 {
     UpdateHandle.Complete();
     if (DanmakuCollider.ColliderCount <= 0)
     {
         return;
     }
     foreach (var group in RendererGroups.Values)
     {
         foreach (var set in group.Sets)
         {
             DanmakuCollider.TestPoolCollisions(set.Pool);
         }
     }
     DanmakuCollider.FlushAll();
 }