public static bool WriteInt64(this GameObject gameObject, int?offset, long?value) { return(MemoryUtils.WriteInt64(gameObject.Address, offset, value)); }
public static byte ReadByte(this GameObject gameObject, int offset) { return(MemoryUtils.ReadByte(gameObject.Address, offset)); }
public static long?ReadInt64(this GameObject gameObject, int?offset) { return(MemoryUtils.ReadInt64(gameObject.Address, offset)); }
public static int ReadInt32(this GameObject gameObject, int offset) { return(MemoryUtils.ReadInt32(gameObject.Address, offset)); }
public static short?ReadInt16(this GameObject gameObject, int?offset) { return(MemoryUtils.ReadInt16(gameObject.Address, offset)); }
public static bool WriteByte(this GameObject gameObject, int?offset, byte?value) { return(MemoryUtils.WriteByte(gameObject.Address, offset, value)); }