public PhysicsScene GetScene(String sceneIdentifier) { if (_mScene == null) { _mScene = new PEScene(sceneIdentifier); } return(_mScene); }
public PEPrim(String primName, PEScene parent_scene, Vector3 pos, Vector3 size, Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) { _position = pos; _size = size; _orientation = rotation; // m_log.DebugFormat("[REMOTE PRIM ENGINE] PEPrim creation of {0}", primName); }
public PECharacter(String avName, PEScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) { _position = pos; _size = size; _density = density; //base.ChangingActorID = RegionSyncServerModule.ActorID; //return; }