Ejemplo n.º 1
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 public PhysicsScene GetScene(String sceneIdentifier)
 {
     if (_mScene == null)
     {
         _mScene = new PEScene(sceneIdentifier);
     }
     return(_mScene);
 }
Ejemplo n.º 2
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 public PEPrim(String primName, PEScene parent_scene, Vector3 pos, Vector3 size,
               Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
 {
     _position    = pos;
     _size        = size;
     _orientation = rotation;
     // m_log.DebugFormat("[REMOTE PRIM ENGINE] PEPrim creation of {0}", primName);
 }
Ejemplo n.º 3
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 public PECharacter(String avName, PEScene parent_scene, Vector3 pos,
                    CollisionLocker dode, Vector3 size, float pid_d, float pid_p,
                    float capsule_radius, float tensor, float density, float height_fudge_factor,
                    float walk_divisor, float rundivisor)
 {
     _position = pos;
     _size     = size;
     _density  = density;
     //base.ChangingActorID = RegionSyncServerModule.ActorID;
     //return;
 }
Ejemplo n.º 4
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 public PEPrim(String primName, PEScene parent_scene, Vector3 pos, Vector3 size,
                Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
 {
     _position = pos;
     _size = size;
     _orientation = rotation;
     // m_log.DebugFormat("[REMOTE PRIM ENGINE] PEPrim creation of {0}", primName);
 }
Ejemplo n.º 5
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 public PECharacter(String avName, PEScene parent_scene, Vector3 pos, 
             CollisionLocker dode, Vector3 size, float pid_d, float pid_p, 
             float capsule_radius, float tensor, float density, float height_fudge_factor, 
             float walk_divisor, float rundivisor)
 {
     _position = pos;
     _size = size;
     _density = density;
     //base.ChangingActorID = RegionSyncServerModule.ActorID;
     //return;
 }