public DKSequence ShakeScl(float time, Vector3 forse, int vibro, float random, params TweenParams[] par) { SequenceMaster.ShakeScl(time, forse, vibro, random); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence ShakeScl(float time, Vector3 forse, int vibro, float random, params TweenParams[] par) { SequenceMaster.ShakeScl(time, forse, vibro, random); SequenceMaster.ApplyParams(par); return(this); }