public DKSequence MoveBy(float time, Vector3 direction, params TweenParams[] par) { SequenceMaster.MoveBy(time, direction); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence MoveByZ(float time, float shiftZ, params TweenParams[] par) { SequenceMaster.MoveBy(time, new Vector3(0, 0, shiftZ)); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence MoveBy(float time, float x, float y, float z, params TweenParams[] par) { SequenceMaster.MoveBy(time, new Vector3(x, y, z)); SequenceMaster.ApplyParams(par); return(this); }