public DKSequence RBMove(float time, Vector3 point, params TweenParams[] par) { SequenceMaster.RBMoveTo(time, point); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence RBMoveZ(float time, float z, params TweenParams[] par) { SequenceMaster.RBMoveTo(time, new Vector3(0, 0, z)); SequenceMaster.ApplyParams(par); return(this); }