public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(4, atKeyVals.Length); for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].Encode(buffer); } for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].EncodeValue(buffer); } }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(11, Field1 - (-1)); buffer.WriteInt(11, Field2); buffer.WriteBool(Field3); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(2, Field1); buffer.WriteInt(6, aAffixGBIDs.Length); for (int i = 0; i < aAffixGBIDs.Length; i++) buffer.WriteInt(32, aAffixGBIDs[i]); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(512, Field0); buffer.WriteInt(4, Field1 - (-1)); Field2.Encode(buffer); buffer.WriteInt(32, Field3); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(5, Field1 - (-1)); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteCharArray(128, Field1); buffer.WriteCharArray(49, Field2); buffer.WriteInt(4, Field3 - (2)); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(8, Field0); buffer.WriteInt(8, Field1); buffer.WriteInt(8, Field2); buffer.WriteInt(8, Field3); }
public void EncodeValue(GameBitBuffer buffer) { switch (Attribute.EncodingType) { case GameAttributeEncoding.Int: buffer.WriteInt(Attribute.BitCount, Int); break; case GameAttributeEncoding.IntMinMax: buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min); break; case GameAttributeEncoding.Float16: buffer.WriteFloat16(Float); break; case GameAttributeEncoding.Float16Or32: if (Float >= 65536.0f || -65536.0f >= Float) { buffer.WriteBool(false); buffer.WriteFloat32(Float); } else { buffer.WriteBool(true); buffer.WriteFloat16(Float); } break; default: throw new Exception("bad voodoo"); } }
public void Encode(GameBitBuffer buffer) { buffer.WriteBool(Field0); buffer.WriteInt(32, snoAffixStringList); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0); buffer.WriteInt(5, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt(5, Field3 - (-1)); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteFloat32(Field3); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, gbidOriginalItem); buffer.WriteInt(4, Field1 - (-1)); buffer.WriteInt(32, Field2); for (int i = 0; i < gbidNewItems.Length; i++) buffer.WriteInt(32, gbidNewItems[i]); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(2, Field1 - (-1)); buffer.WriteInt(32, Field2); Field3.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoQuest); buffer.WriteInt(32, snoLevelArea); buffer.WriteInt(32, Field2); buffer.WriteBool(Field3); buffer.WriteBool(Field4); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(4, Field1); buffer.WriteFloat32(Field2); buffer.WriteInt(2, tAnim.Length); for (int i = 0; i < tAnim.Length; i++) { tAnim[i].Encode(buffer); } }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); Field1.Encode(buffer); buffer.WriteFloat32(Field2); buffer.WriteBool(Field3); buffer.WriteInt(24, Field4); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(4, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt64(64, Field3); buffer.WriteInt(32, Field4); for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]); }
public void Encode(GameBitBuffer buffer) { buffer.WriteBool(Field0.HasValue); if (Field0.HasValue) { buffer.WriteInt(20, Field0.Value); } buffer.WriteInt(10, Attribute.Id); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(7, Field1 - (-1)); buffer.WriteBool(Field2.HasValue); if (Field2.HasValue) { buffer.WriteInt(32, Field2.Value); } }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); Field1.Encode(buffer); Field2.Encode(buffer); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); Field6.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); Field3.Encode(buffer); Field4.Encode(buffer); for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]); buffer.WriteInt(32, Field6); }
public override void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteInt(32, Field1); buffer.WriteBool(Field2.HasValue); if (Field2.HasValue) { buffer.WriteInt(32, Field2.Value); } buffer.WriteInt(6, Field3); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); Field1.Encode(buffer); Field2.Encode(buffer); buffer.WriteInt(24, Field3); buffer.WriteInt(21, Field4 - (-1)); buffer.WriteInt(21, Field5 - (-1)); buffer.WriteFloat32(Field6); buffer.WriteInt(32, Field7); buffer.WriteFloat32(Field8); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); Field3.Encode(buffer); Field4.Encode(buffer); buffer.WriteFloat32(Field5); buffer.WriteFloat32(Field6); buffer.WriteInt(32, Field7); Field8.Encode(buffer); buffer.WriteCharArray(128, Field9); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteCharArray(33, Field0); buffer.WriteInt(3, Field1 - (-1)); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteBool(Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(16, Field7); buffer.WriteInt(3, Field8 - (1)); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); buffer.WriteInt(16, Field11); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, snoPower); buffer.WriteBool(Field1 != null); if (Field1 != null) { Field1.Encode(buffer); } }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(4, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); Field4.Encode(buffer); buffer.WriteFloat32(Field5); Field6.Encode(buffer); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); buffer.WriteInt(32, Field11); buffer.WriteFloat32(Field12); buffer.WriteFloat32(Field13); Field14.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, WorldID); SceneSpec.Encode(buffer); buffer.WriteInt(32, ChunkID); buffer.WriteInt(32, snoScene); Position.Encode(buffer); buffer.WriteInt(32, ParentChunkID); buffer.WriteInt(32, snoSceneGroup); buffer.WriteInt(9, arAppliedLabels.Length); for (int i = 0; i < arAppliedLabels.Length; i++) buffer.WriteInt(32, arAppliedLabels[i]); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0 - (-1)); Field1.Encode(buffer); buffer.WriteInt64(64, Field2); buffer.WriteInt(3, Field3 - (-1)); buffer.WriteInt(32, Field4); buffer.WriteInt(16, Field5); buffer.WriteInt(32, Field6); buffer.WriteInt(16, Field7); }
public void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(32, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt(29, Field3); Field4.Encode(buffer); buffer.WriteInt(32, Field5); buffer.WriteInt(7, tQuestRewardHistory.Length); for (int i = 0; i < tQuestRewardHistory.Length; i++) { tQuestRewardHistory[i].Encode(buffer); } }