コード例 #1
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(4, atKeyVals.Length);
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].Encode(buffer); }
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].EncodeValue(buffer); }
 }
コード例 #2
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(11, Field1 - (-1));
     buffer.WriteInt(11, Field2);
     buffer.WriteBool(Field3);
 }
コード例 #3
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ファイル: AffixMessage.cs プロジェクト: neoleszcz/d3sharp
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(2, Field1);
     buffer.WriteInt(6, aAffixGBIDs.Length);
     for (int i = 0; i < aAffixGBIDs.Length; i++) buffer.WriteInt(32, aAffixGBIDs[i]);
 }
コード例 #4
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(512, Field0);
     buffer.WriteInt(4, Field1 - (-1));
     Field2.Encode(buffer);
     buffer.WriteInt(32, Field3);
 }
コード例 #5
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ファイル: InvLoc.cs プロジェクト: neoleszcz/d3sharp
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(5, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
 }
コード例 #6
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(49, Field2);
     buffer.WriteInt(4, Field3 - (2));
 }
コード例 #7
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ファイル: RGBAColor.cs プロジェクト: neoleszcz/d3sharp
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(8, Field0);
     buffer.WriteInt(8, Field1);
     buffer.WriteInt(8, Field2);
     buffer.WriteInt(8, Field3);
 }
コード例 #8
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 public void EncodeValue(GameBitBuffer buffer)
 {
     switch (Attribute.EncodingType)
     {
         case GameAttributeEncoding.Int:
             buffer.WriteInt(Attribute.BitCount, Int);
             break;
         case GameAttributeEncoding.IntMinMax:
             buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min);
             break;
         case GameAttributeEncoding.Float16:
             buffer.WriteFloat16(Float);
             break;
         case GameAttributeEncoding.Float16Or32:
             if (Float >= 65536.0f || -65536.0f >= Float)
             {
                 buffer.WriteBool(false);
                 buffer.WriteFloat32(Float);
             }
             else
             {
                 buffer.WriteBool(true);
                 buffer.WriteFloat16(Float);
             }
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
コード例 #9
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ファイル: RareItemName.cs プロジェクト: neoleszcz/d3sharp
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0);
     buffer.WriteInt(32, snoAffixStringList);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
 }
コード例 #10
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ファイル: PetMessage.cs プロジェクト: neoleszcz/d3sharp
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0);
     buffer.WriteInt(5, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(5, Field3 - (-1));
 }
コード例 #11
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteFloat32(Field3);
 }
コード例 #12
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, gbidOriginalItem);
     buffer.WriteInt(4, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     for (int i = 0; i < gbidNewItems.Length; i++) buffer.WriteInt(32, gbidNewItems[i]);
 }
コード例 #13
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(2, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     Field3.Encode(buffer);
 }
コード例 #14
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoQuest);
     buffer.WriteInt(32, snoLevelArea);
     buffer.WriteInt(32, Field2);
     buffer.WriteBool(Field3);
     buffer.WriteBool(Field4);
 }
コード例 #15
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(4, Field1);
     buffer.WriteFloat32(Field2);
     buffer.WriteInt(2, tAnim.Length);
     for (int i = 0; i < tAnim.Length; i++) { tAnim[i].Encode(buffer); }
 }
コード例 #16
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteFloat32(Field2);
     buffer.WriteBool(Field3);
     buffer.WriteInt(24, Field4);
 }
コード例 #17
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ファイル: TradeMessage.cs プロジェクト: neoleszcz/d3sharp
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(4, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt64(64, Field3);
     buffer.WriteInt(32, Field4);
     for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]);
 }
コード例 #18
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0.HasValue);
     if (Field0.HasValue)
     {
         buffer.WriteInt(20, Field0.Value);
     }
     buffer.WriteInt(10, Attribute.Id);
 }
コード例 #19
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(7, Field1 - (-1));
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteInt(32, Field2.Value);
     }
 }
コード例 #20
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     Field2.Encode(buffer);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(32, Field5);
     Field6.Encode(buffer);
 }
コード例 #21
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     Field3.Encode(buffer);
     Field4.Encode(buffer);
     for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]);
     buffer.WriteInt(32, Field6);
 }
コード例 #22
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 public override void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     buffer.WriteInt(32, Field1);
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteInt(32, Field2.Value);
     }
     buffer.WriteInt(6, Field3);
 }
コード例 #23
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     Field2.Encode(buffer);
     buffer.WriteInt(24, Field3);
     buffer.WriteInt(21, Field4 - (-1));
     buffer.WriteInt(21, Field5 - (-1));
     buffer.WriteFloat32(Field6);
     buffer.WriteInt(32, Field7);
     buffer.WriteFloat32(Field8);
 }
コード例 #24
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     Field3.Encode(buffer);
     Field4.Encode(buffer);
     buffer.WriteFloat32(Field5);
     buffer.WriteFloat32(Field6);
     buffer.WriteInt(32, Field7);
     Field8.Encode(buffer);
     buffer.WriteCharArray(128, Field9);
 }
コード例 #25
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(33, Field0);
     buffer.WriteInt(3, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteBool(Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(16, Field7);
     buffer.WriteInt(3, Field8 - (1));
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
     buffer.WriteInt(16, Field11);
 }
コード例 #26
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoPower);
     buffer.WriteBool(Field1 != null);
     if (Field1 != null)
     {
         Field1.Encode(buffer);
     }
 }
コード例 #27
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(4, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     Field4.Encode(buffer);
     buffer.WriteFloat32(Field5);
     Field6.Encode(buffer);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
     buffer.WriteInt(32, Field11);
     buffer.WriteFloat32(Field12);
     buffer.WriteFloat32(Field13);
     Field14.Encode(buffer);
 }
コード例 #28
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, WorldID);
     SceneSpec.Encode(buffer);
     buffer.WriteInt(32, ChunkID);
     buffer.WriteInt(32, snoScene);
     Position.Encode(buffer);
     buffer.WriteInt(32, ParentChunkID);
     buffer.WriteInt(32, snoSceneGroup);
     buffer.WriteInt(9, arAppliedLabels.Length);
     for (int i = 0; i < arAppliedLabels.Length; i++) buffer.WriteInt(32, arAppliedLabels[i]);
 }
コード例 #29
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0 - (-1));
     Field1.Encode(buffer);
     buffer.WriteInt64(64, Field2);
     buffer.WriteInt(3, Field3 - (-1));
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(16, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(16, Field7);
 }
コード例 #30
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ファイル: HeroStateData.cs プロジェクト: neoleszcz/d3sharp
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(29, Field3);
     Field4.Encode(buffer);
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(7, tQuestRewardHistory.Length);
     for (int i = 0; i < tQuestRewardHistory.Length; i++)
     {
         tQuestRewardHistory[i].Encode(buffer);
     }
 }