public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3); Field1 = buffer.ReadInt(5); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(5) + (-1); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(5) + (-1); Field2 = new IVector2D(); Field2.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)]; for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i] = new NetAttributeKeyValue(); atKeyVals[i].Parse(buffer); } for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = new Vector3D(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new InventoryLocationMessageData(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadBool(); snoAffixStringList = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(2); Field1 = buffer.ReadBool(); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(7); }
public void Parse(GameBitBuffer buffer) { Field0 = (byte) buffer.ReadInt(8); Field1 = (byte) buffer.ReadInt(8); Field2 = (byte) buffer.ReadInt(8); Field3 = (byte) buffer.ReadInt(8); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadFloat32(); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadCharArray(128); Field2 = buffer.ReadCharArray(49); Field3 = buffer.ReadInt(4) + (2); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(2); aAffixGBIDs = new int /* gbid */[buffer.ReadInt(6)]; for (int i = 0; i < aAffixGBIDs.Length; i++) aAffixGBIDs[i] = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); if (buffer.ReadBool()) { Field1 = new Vector3D(); Field1.Parse(buffer); } if (buffer.ReadBool()) { Field2 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field3 = buffer.ReadBool(); } if (buffer.ReadBool()) { Field4 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field5 = buffer.ReadInt(24); } if (buffer.ReadBool()) { Field6 = buffer.ReadInt(21) + (-1); } if (buffer.ReadBool()) { Field7 = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { snoQuest = buffer.ReadInt(32); snoLevelArea = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadBool(); Field4 = buffer.ReadBool(); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(4); Field2 = buffer.ReadFloat32(); tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)]; for (int i = 0; i < tAnim.Length; i++) { tAnim[i] = new PlayAnimationMessageSpec(); tAnim[i].Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(2) + (-1); Field2 = buffer.ReadInt(32); Field3 = new WorldPlace(); Field3.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new int /* gbid */[2]; for (int i = 0; i < Field1.Length; i++) Field1[i] = buffer.ReadInt(32); Field2 = new int /* gbid */[8]; for (int i = 0; i < Field2.Length; i++) Field2[i] = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(512); Field1 = buffer.ReadInt(4) + (-1); Field2 = new WorldPlace(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { gbidOriginalItem = buffer.ReadInt(32); Field1 = buffer.ReadInt(4) + (-1); Field2 = buffer.ReadInt(32); gbidNewItems = new int /* gbid */[10]; for (int i = 0; i < gbidNewItems.Length; i++) gbidNewItems[i] = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(7) + (-1); if (buffer.ReadBool()) { Field2 = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new Vector3D(); Field1.Parse(buffer); Field2 = buffer.ReadInt(24); Field3 = buffer.ReadInt(21) + (-1); Field4 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(4); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(32); Field5 = new int[5]; for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { if (buffer.ReadBool()) { Field0 = buffer.ReadInt(20); } int index = buffer.ReadInt(10) & 0xFFF; Attribute = GameAttribute.Attributes[index]; }
public override void Parse(GameBitBuffer buffer) { Field0 = new WorldPlace(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); if (buffer.ReadBool()) { Field2 = buffer.ReadInt(32); } Field3 = buffer.ReadInt(6); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new AABB(); Field3.Parse(buffer); Field4 = new AABB(); Field4.Parse(buffer); Field5 = new int[4]; for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new Vector3D(); Field1.Parse(buffer); Field2 = new Vector3D(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = new DPathSinData(); Field6.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(33); Field1 = buffer.ReadInt(3) + (-1); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadBool(); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(16); Field8 = buffer.ReadInt(3) + (1); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = (short)buffer.ReadInt(16); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(2) + (-1); Field1 = buffer.ReadInt(32); Field2 = new WorldPlace(); Field2.Parse(buffer); snoPower = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(2); if (buffer.ReadBool()) { Field6 = new AnimPreplayData(); Field6.Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt64(64); Field2 = new InvLoc(); Field2.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new NetAttributeKeyValue(); Field1.Parse(buffer); Field1.ParseValue(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new Vector3D(); Field3.Parse(buffer); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(32); Field8 = new RGBAColor(); Field8.Parse(buffer); Field9 = buffer.ReadCharArray(128); }