コード例 #1
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ファイル: PetMessage.cs プロジェクト: neoleszcz/d3sharp
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
     Field1 = buffer.ReadInt(5);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(5) + (-1);
 }
コード例 #2
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(5) + (-1);
     Field2 = new IVector2D();
     Field2.Parse(buffer);
 }
コード例 #3
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)];
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i] = new NetAttributeKeyValue(); atKeyVals[i].Parse(buffer); }
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); }
 }
コード例 #4
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new Vector3D();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
 }
コード例 #5
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new InventoryLocationMessageData();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
コード例 #6
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ファイル: RareItemName.cs プロジェクト: neoleszcz/d3sharp
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadBool();
     snoAffixStringList = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
 }
コード例 #7
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = buffer.ReadBool();
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(7);
 }
コード例 #8
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ファイル: RGBAColor.cs プロジェクト: neoleszcz/d3sharp
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = (byte) buffer.ReadInt(8);
     Field1 = (byte) buffer.ReadInt(8);
     Field2 = (byte) buffer.ReadInt(8);
     Field3 = (byte) buffer.ReadInt(8);
 }
コード例 #9
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadFloat32();
 }
コード例 #10
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(49);
     Field3 = buffer.ReadInt(4) + (2);
 }
コード例 #11
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ファイル: AffixMessage.cs プロジェクト: neoleszcz/d3sharp
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(2);
     aAffixGBIDs = new int /* gbid */[buffer.ReadInt(6)];
     for (int i = 0; i < aAffixGBIDs.Length; i++) aAffixGBIDs[i] = buffer.ReadInt(32);
 }
コード例 #12
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field1 = new Vector3D();
         Field1.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Field4 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(24);
     }
     if (buffer.ReadBool())
     {
         Field6 = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
コード例 #13
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 public override void Parse(GameBitBuffer buffer)
 {
     snoQuest = buffer.ReadInt(32);
     snoLevelArea = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadBool();
     Field4 = buffer.ReadBool();
 }
コード例 #14
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadFloat32();
     tAnim = new PlayAnimationMessageSpec[buffer.ReadInt(2)];
     for (int i = 0; i < tAnim.Length; i++) { tAnim[i] = new PlayAnimationMessageSpec(); tAnim[i].Parse(buffer); }
 }
コード例 #15
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(2) + (-1);
     Field2 = buffer.ReadInt(32);
     Field3 = new WorldPlace();
     Field3.Parse(buffer);
 }
コード例 #16
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new int /* gbid */[2];
     for (int i = 0; i < Field1.Length; i++) Field1[i] = buffer.ReadInt(32);
     Field2 = new int /* gbid */[8];
     for (int i = 0; i < Field2.Length; i++) Field2[i] = buffer.ReadInt(32);
 }
コード例 #17
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
コード例 #18
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 public override void Parse(GameBitBuffer buffer)
 {
     gbidOriginalItem = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = buffer.ReadInt(32);
     gbidNewItems = new int /* gbid */[10];
     for (int i = 0; i < gbidNewItems.Length; i++) gbidNewItems[i] = buffer.ReadInt(32);
 }
コード例 #19
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(7) + (-1);
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
 }
コード例 #20
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(24);
     Field3 = buffer.ReadInt(21) + (-1);
     Field4 = buffer.ReadInt(32);
 }
コード例 #21
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ファイル: TradeMessage.cs プロジェクト: neoleszcz/d3sharp
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(4);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(32);
     Field5 = new int[5];
     for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32);
 }
コード例 #22
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        public void Parse(GameBitBuffer buffer)
        {
            if (buffer.ReadBool())
            {
                Field0 = buffer.ReadInt(20);
            }
            int index = buffer.ReadInt(10) & 0xFFF;

            Attribute = GameAttribute.Attributes[index];
        }
コード例 #23
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new WorldPlace();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
     Field3 = buffer.ReadInt(6);
 }
コード例 #24
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new AABB();
     Field3.Parse(buffer);
     Field4 = new AABB();
     Field4.Parse(buffer);
     Field5 = new int[4];
     for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
 }
コード例 #25
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     Field2 = new Vector3D();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = new DPathSinData();
     Field6.Parse(buffer);
 }
コード例 #26
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(33);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadBool();
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(16);
     Field8 = buffer.ReadInt(3) + (1);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadInt(32);
     Field11 = (short)buffer.ReadInt(16);
 }
コード例 #27
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ファイル: TargetMessage.cs プロジェクト: yabizz/d3sharp
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2) + (-1);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     snoPower = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(2);
     if (buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
コード例 #28
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt64(64);
     Field2 = new InvLoc();
     Field2.Parse(buffer);
 }
コード例 #29
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new NetAttributeKeyValue();
     Field1.Parse(buffer);
     Field1.ParseValue(buffer);
 }
コード例 #30
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = new RGBAColor();
     Field8.Parse(buffer);
     Field9 = buffer.ReadCharArray(128);
 }