public void UnsafeOnCompleted(Action continuation) { PlayerLoopHelper.AddContinuation(timing, continuation); }
/// <summary> /// Queue the action to PlayerLoop. /// </summary> public static void Post(Action action, PlayerLoopTiming timing = PlayerLoopTiming.Update) { PlayerLoopHelper.AddContinuation(timing, action); }
public void OnCompleted(Action continuation) { PlayerLoopHelper.AddContinuation(playerLoopTiming, continuation); }
public void UnsafeOnCompleted(Action continuation) { PlayerLoopHelper.AddContinuation(PlayerLoopTiming.Update, continuation); }