public void UnsafeOnCompleted(Action continuation)
 {
     PlayerLoopHelper.AddContinuation(timing, continuation);
 }
 /// <summary>
 /// Queue the action to PlayerLoop.
 /// </summary>
 public static void Post(Action action, PlayerLoopTiming timing = PlayerLoopTiming.Update)
 {
     PlayerLoopHelper.AddContinuation(timing, action);
 }
 public void OnCompleted(Action continuation)
 {
     PlayerLoopHelper.AddContinuation(playerLoopTiming, continuation);
 }
Beispiel #4
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 public void UnsafeOnCompleted(Action continuation)
 {
     PlayerLoopHelper.AddContinuation(PlayerLoopTiming.Update, continuation);
 }