private void UpdateSandboxWindowVisibility() { if (_sandboxWindowToggled && SandboxAllowed) OpenWindow(); else _window?.Close(); }
/// <summary> /// Run when sandbox is disabled /// </summary> private void Disable() { _gameHud.SandboxButtonVisible = false; _sandboxWindow?.Close(); _sandboxWindow = null; _spawnWindow?.Close(); _tilesSpawnWindow?.Close(); _decalSpawnWindow?.Close(); }
private void SandboxButtonToggled(bool newValue) { if (newValue) { if (_sandboxAllowed) { OpenWindow(); } } else { _window?.Close(); } }