예제 #1
0
 public FrameStageControllerEventArgs(RenderTimer currentTime) : base(currentTime)
 {
 }
예제 #2
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 protected virtual void OnSleeping(RenderTimer timer)
 {
     Sleeping?.Invoke(this, new FrameStageEventArgs(timer));
 }
예제 #3
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 protected virtual void OnBufferSwap(RenderTimer timer)
 {
     BufferSwap?.Invoke(this, new FrameStageEventArgs(timer));
 }
예제 #4
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 protected virtual void OnDrawEnd(RenderTimer timer)
 {
     DrawEnd?.Invoke(this, new FrameStageEventArgs(timer));
 }
예제 #5
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 protected virtual void OnFrameStart(RenderTimer timer)
 {
     FrameStart?.Invoke(this, new FrameStageEventArgs(timer));
 }