public FrameStageControllerEventArgs(RenderTimer currentTime) : base(currentTime) { }
protected virtual void OnSleeping(RenderTimer timer) { Sleeping?.Invoke(this, new FrameStageEventArgs(timer)); }
protected virtual void OnBufferSwap(RenderTimer timer) { BufferSwap?.Invoke(this, new FrameStageEventArgs(timer)); }
protected virtual void OnDrawEnd(RenderTimer timer) { DrawEnd?.Invoke(this, new FrameStageEventArgs(timer)); }
protected virtual void OnFrameStart(RenderTimer timer) { FrameStart?.Invoke(this, new FrameStageEventArgs(timer)); }