private void getPartyGameDefinitionForLocalPlayerPropExperience()
        {
            PropExperience componentInChildren = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponentInChildren <PropExperience>();

            if (componentInChildren == null)
            {
                UnityEngine.Object.Destroy(this);
            }
            partyGameDefinition = PartyGameUtils.GetPartyGameForTriggerProp(componentInChildren.PropDef.Id);
            if (partyGameDefinition == null)
            {
                UnityEngine.Object.Destroy(this);
            }
        }