private void getPartyGameDefinitionForLocalPlayerPropExperience() { PropExperience componentInChildren = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponentInChildren <PropExperience>(); if (componentInChildren == null) { UnityEngine.Object.Destroy(this); } partyGameDefinition = PartyGameUtils.GetPartyGameForTriggerProp(componentInChildren.PropDef.Id); if (partyGameDefinition == null) { UnityEngine.Object.Destroy(this); } }