/// <summary> /// Initializes a new instance of the PlayerDetail class. /// </summary> public PlayerDetail(string tag = default(string), string name = default(string), int?expLevel = default(int?), int?trophies = default(int?), Arena arena = default(Arena), int?bestTrophies = default(int?), int?wins = default(int?), int?losses = default(int?), int?battleCount = default(int?), int?threeCrownWins = default(int?), int?challengeCardsWon = default(int?), int?challengeMaxWins = default(int?), int?tournamentCardsWon = default(int?), int?tournamentBattleCount = default(int?), string role = default(string), int?donations = default(int?), int?donationsReceived = default(int?), int?totalDonations = default(int?), int?warDayWins = default(int?), int?clanCardsCollected = default(int?), ClanBase clan = default(ClanBase), PlayerDetailLeagueStatistics leagueStatistics = default(PlayerDetailLeagueStatistics), IList <PlayerDetailAchievement> achievements = default(IList <PlayerDetailAchievement>), IList <CardPlayer> cards = default(IList <CardPlayer>), CardBase currentFavouriteCard = default(CardBase)) : base(tag, name, expLevel, trophies, arena) { BestTrophies = bestTrophies; Wins = wins; Losses = losses; BattleCount = battleCount; ThreeCrownWins = threeCrownWins; ChallengeCardsWon = challengeCardsWon; ChallengeMaxWins = challengeMaxWins; TournamentCardsWon = tournamentCardsWon; TournamentBattleCount = tournamentBattleCount; Role = role; Donations = donations; DonationsReceived = donationsReceived; TotalDonations = totalDonations; WarDayWins = warDayWins; ClanCardsCollected = clanCardsCollected; Clan = clan; LeagueStatistics = leagueStatistics; Achievements = achievements; Cards = cards; CurrentFavouriteCard = currentFavouriteCard; CustomInit(); }
/// <summary> /// Initializes a new instance of the TournamentMembersListItem class. /// </summary> public TournamentMembersListItem(string tag = default(string), string name = default(string), int?score = default(int?), int?rank = default(int?), ClanBase clan = default(ClanBase)) { Tag = tag; Name = name; Score = score; Rank = rank; Clan = clan; CustomInit(); }
/// <summary> /// Initializes a new instance of the PlayerRankingListItemsItem class. /// </summary> public PlayerRanking(string tag = default(string), string name = default(string), int?expLevel = default(int?), int?trophies = default(int?), int?rank = default(int?), int?previousRank = default(int?), ClanBase clan = default(ClanBase), Arena arena = default(Arena)) : base(tag, name, expLevel, trophies, arena) { ExpLevel = expLevel; Trophies = trophies; Rank = rank; PreviousRank = previousRank; Clan = clan; CustomInit(); }
/// <summary> /// Initializes a new instance of the BattleLogTeam class. /// </summary> public BattleLogTeam(string tag = default(string), string name = default(string), int?startingTrophies = default(int?), int?trophyChange = default(int?), int?crowns = default(int?), ClanBase clan = default(ClanBase), IList <CardBattleLog> cards = default(IList <CardBattleLog>)) { Tag = tag; Name = name; StartingTrophies = startingTrophies; TrophyChange = trophyChange; Crowns = crowns; Clan = clan; Cards = cards; CustomInit(); }