public BaseSprite(float pX, float pY, float pWidth, float pHeight, BaseTextureRegion pTextureRegion, RectangleVertexBuffer pRectangleVertexBuffer) : base(pX, pY, pWidth, pHeight, pRectangleVertexBuffer) { this.mTextureRegion = pTextureRegion; this.InitBlendFunction(); }
public BaseRectangle(float pX, float pY, float pWidth, float pHeight, RectangleVertexBuffer pRectangleVertexBuffer) : base(pX, pY, pWidth, pHeight, pRectangleVertexBuffer) { }