Esempio n. 1
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 /// <summary>
 /// Initializes a new instance of the PlayerDetail class.
 /// </summary>
 public PlayerDetail(string tag = default(string), string name = default(string), int?expLevel = default(int?), int?trophies = default(int?), Arena arena = default(Arena), int?bestTrophies = default(int?), int?wins = default(int?), int?losses = default(int?), int?battleCount = default(int?), int?threeCrownWins = default(int?), int?challengeCardsWon = default(int?), int?challengeMaxWins = default(int?), int?tournamentCardsWon = default(int?), int?tournamentBattleCount = default(int?), string role = default(string), int?donations = default(int?), int?donationsReceived = default(int?), int?totalDonations = default(int?), int?warDayWins = default(int?), int?clanCardsCollected = default(int?), ClanBase clan = default(ClanBase), PlayerDetailLeagueStatistics leagueStatistics = default(PlayerDetailLeagueStatistics), IList <PlayerDetailAchievement> achievements = default(IList <PlayerDetailAchievement>), IList <CardPlayer> cards = default(IList <CardPlayer>), CardBase currentFavouriteCard = default(CardBase))
     : base(tag, name, expLevel, trophies, arena)
 {
     BestTrophies          = bestTrophies;
     Wins                  = wins;
     Losses                = losses;
     BattleCount           = battleCount;
     ThreeCrownWins        = threeCrownWins;
     ChallengeCardsWon     = challengeCardsWon;
     ChallengeMaxWins      = challengeMaxWins;
     TournamentCardsWon    = tournamentCardsWon;
     TournamentBattleCount = tournamentBattleCount;
     Role                  = role;
     Donations             = donations;
     DonationsReceived     = donationsReceived;
     TotalDonations        = totalDonations;
     WarDayWins            = warDayWins;
     ClanCardsCollected    = clanCardsCollected;
     Clan                  = clan;
     LeagueStatistics      = leagueStatistics;
     Achievements          = achievements;
     Cards                 = cards;
     CurrentFavouriteCard  = currentFavouriteCard;
     CustomInit();
 }
Esempio n. 2
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 /// <summary>
 /// Initializes a new instance of the TournamentMembersListItem class.
 /// </summary>
 public TournamentMembersListItem(string tag = default(string), string name = default(string), int?score = default(int?), int?rank = default(int?), ClanBase clan = default(ClanBase))
 {
     Tag   = tag;
     Name  = name;
     Score = score;
     Rank  = rank;
     Clan  = clan;
     CustomInit();
 }
Esempio n. 3
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 /// <summary>
 /// Initializes a new instance of the PlayerRankingListItemsItem class.
 /// </summary>
 public PlayerRanking(string tag = default(string), string name = default(string), int?expLevel = default(int?), int?trophies = default(int?), int?rank = default(int?), int?previousRank = default(int?), ClanBase clan = default(ClanBase), Arena arena = default(Arena))
     : base(tag, name, expLevel, trophies, arena)
 {
     ExpLevel     = expLevel;
     Trophies     = trophies;
     Rank         = rank;
     PreviousRank = previousRank;
     Clan         = clan;
     CustomInit();
 }
Esempio n. 4
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 /// <summary>
 /// Initializes a new instance of the BattleLogTeam class.
 /// </summary>
 public BattleLogTeam(string tag = default(string), string name = default(string), int?startingTrophies = default(int?), int?trophyChange = default(int?), int?crowns = default(int?), ClanBase clan = default(ClanBase), IList <CardBattleLog> cards = default(IList <CardBattleLog>))
 {
     Tag              = tag;
     Name             = name;
     StartingTrophies = startingTrophies;
     TrophyChange     = trophyChange;
     Crowns           = crowns;
     Clan             = clan;
     Cards            = cards;
     CustomInit();
 }