예제 #1
0
 public static void DisposeStateEvent(GameStateMachine <State> .When when, Action <State> action) => Instance.stateMachine.DisposeStateEvent(when, action);
예제 #2
0
 public static void SubscribeStateEvent(GameStateMachine <State> .When when, Action <State> action) => Instance.stateMachine.SubscribeStateEvent(when, action);