Exemple #1
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 public static void DisposeStateEvent(GameStateMachine <State> .When when, Action <State> action) => Instance.stateMachine.DisposeStateEvent(when, action);
Exemple #2
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 public static void SubscribeStateEvent(GameStateMachine <State> .When when, Action <State> action) => Instance.stateMachine.SubscribeStateEvent(when, action);