protected btSolverBody getOrInitSolverBody( btCollisionObject body, double timeStep ) { btSolverBody solverBodyA = null; if( body.getCompanionBody() != null ) { //body has already been converted solverBodyA = body.getCompanionBody(); //Debug.Assert( solverBodyIdA < m_tmpSolverBodyPool.Count ); } else { btRigidBody rb = btRigidBody.upcast( body ); //convert both active and kinematic objects (for their velocity) if( rb != null && ( rb.getInvMass() != 0 || rb.isKinematicObject() ) ) { //solverBodyA = m_tmpSolverBodyPool.Count; //btSolverBody solverBodyA; m_tmpSolverBodyPool.Add( solverBodyA = BulletGlobals.SolverBodyPool.Get() ); initSolverBody( solverBodyA, rb, timeStep ); body.setCompanionBody( solverBodyA ); } else { if( m_fixedBody == null ) { //m_fixedBodyId = m_tmpSolverBodyPool.Count; //btSolverBody fixedBody; m_tmpSolverBodyPool.Add( m_fixedBody = BulletGlobals.SolverBodyPool.Get() ); initSolverBody( m_fixedBody, null, timeStep ); } return m_fixedBody; // return 0;//assume first one is a fixed solver body } } return solverBodyA; }
internal void setupContactConstraint( btSolverConstraint solverConstraint, btSolverBody bodyA, btSolverBody bodyB, btManifoldPoint cp, btContactSolverInfo infoGlobal, out double relaxation, ref btVector3 rel_pos1, ref btVector3 rel_pos2 ) { // ref btVector3 pos1 = cp.getPositionWorldOnA(); // ref btVector3 pos2 = cp.getPositionWorldOnB(); btRigidBody rb0 = bodyA.m_originalBody; btRigidBody rb1 = bodyB.m_originalBody; // btVector3 rel_pos1 = pos1 - colObj0.getWorldTransform().getOrigin(); // btVector3 rel_pos2 = pos2 - colObj1.getWorldTransform().getOrigin(); //rel_pos1 = pos1 - bodyA.getWorldTransform().getOrigin(); //rel_pos2 = pos2 - bodyB.getWorldTransform().getOrigin(); relaxation = 1; btVector3 torqueAxis0; rel_pos1.cross( ref cp.m_normalWorldOnB, out torqueAxis0 ); btVector3 tmp; //solverConstraint.m_angularComponentA = rb0 != null ? rb0.m_invInertiaTensorWorld * torqueAxis0 * rb0.getAngularFactor() : btVector3.Zero; if( rb0 != null ) { rb0.m_invInertiaTensorWorld.Apply( ref torqueAxis0, out tmp ); tmp.Mult( ref rb0.m_angularFactor, out solverConstraint.m_angularComponentA ); } else solverConstraint.m_angularComponentA = btVector3.Zero; btVector3 torqueAxis1; rel_pos2.cross( ref cp.m_normalWorldOnB, out torqueAxis1 ); torqueAxis1.Invert( out torqueAxis1 ); //solverConstraint.m_angularComponentB = rb1 != null ? rb1.m_invInertiaTensorWorld * -torqueAxis1 * rb1.getAngularFactor() : btVector3.Zero; if( rb1 != null ) { rb1.m_invInertiaTensorWorld.Apply( ref torqueAxis1, out tmp ); tmp.Mult( ref rb1.m_angularFactor, out solverConstraint.m_angularComponentB ); } else solverConstraint.m_angularComponentB = btVector3.Zero; { #if COMPUTE_IMPULSE_DENOM double denom0 = rb0.computeImpulseDenominator(pos1,cp.m_normalWorldOnB); double denom1 = rb1.computeImpulseDenominator(pos2,cp.m_normalWorldOnB); #else btVector3 vec; double denom0 = 0; double denom1 = 0; if( rb0 != null ) { ( solverConstraint.m_angularComponentA ).cross( ref rel_pos1, out vec ); denom0 = rb0.getInvMass() + cp.m_normalWorldOnB.dot( vec ); } if( rb1 != null ) { solverConstraint.m_angularComponentB.Invert( out tmp ); tmp.cross( ref rel_pos2, out vec ); denom1 = rb1.getInvMass() + cp.m_normalWorldOnB.dot( vec ); } #endif //COMPUTE_IMPULSE_DENOM double denom = relaxation / ( denom0 + denom1 ); btScalar.Dbg( "m_jacDiagABInv 3 set to " + denom.ToString( "g17" ) ); solverConstraint.m_jacDiagABInv = denom; } if( rb0 != null ) { solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB; solverConstraint.m_relpos1CrossNormal = torqueAxis0; btScalar.Dbg( "Torque Axis to relpos1 " + torqueAxis0 ); } else { solverConstraint.m_contactNormal1 = btVector3.Zero; solverConstraint.m_relpos1CrossNormal = btVector3.Zero; } if( rb1 != null ) { cp.m_normalWorldOnB.Invert( out solverConstraint.m_contactNormal2 ); solverConstraint.m_relpos2CrossNormal = torqueAxis1; btScalar.Dbg( "Torque Axis to relpos2 " + torqueAxis1 ); } else { solverConstraint.m_contactNormal2 = btVector3.Zero; solverConstraint.m_relpos2CrossNormal = btVector3.Zero; } double restitution = 0; double penetration = cp.getDistance() + infoGlobal.m_linearSlop; { btVector3 vel1, vel2; vel1 = rb0 != null ? rb0.getVelocityInLocalPoint( ref rel_pos1 ) : btVector3.Zero; vel2 = rb1 != null ? rb1.getVelocityInLocalPoint( ref rel_pos2 ) : btVector3.Zero; // btVector3 vel2 = rb1 ? rb1.getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); btVector3 vel; vel1.Sub( ref vel2, out vel ); double rel_vel = cp.m_normalWorldOnB.dot( ref vel ); solverConstraint.m_friction = cp.m_combinedFriction; restitution = restitutionCurve( rel_vel, cp.m_combinedRestitution ); if( restitution <= btScalar.BT_ZERO ) { restitution = 0; }; } ///warm starting (or zero if disabled) if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_WARMSTARTING ) != 0 ) { solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor; if( rb0 != null ) { solverConstraint.m_contactNormal1.Mult2( ref bodyA.m_invMass, ref rb0.m_linearFactor, out tmp ); bodyA.applyImpulse( ref tmp, ref solverConstraint.m_angularComponentA, solverConstraint.m_appliedImpulse ); } if( rb1 != null ) { solverConstraint.m_contactNormal2.Mult2( ref rb1.m_linearFactor, ref bodyB.m_invMass, out tmp ); tmp.Invert( out tmp ); btVector3 tmp2; solverConstraint.m_angularComponentB.Invert( out tmp2 ); bodyB.applyImpulse( ref tmp, ref tmp2, -(double)solverConstraint.m_appliedImpulse ); } } else { solverConstraint.m_appliedImpulse = 0; } solverConstraint.m_appliedPushImpulse = 0; { btVector3 externalForceImpulseA = bodyA.m_originalBody != null ? bodyA.m_externalForceImpulse : btVector3.Zero; btVector3 externalTorqueImpulseA = bodyA.m_originalBody != null ? bodyA.m_externalTorqueImpulse : btVector3.Zero; btVector3 externalForceImpulseB = bodyB.m_originalBody != null ? bodyB.m_externalForceImpulse : btVector3.Zero; btVector3 externalTorqueImpulseB = bodyB.m_originalBody != null ? bodyB.m_externalTorqueImpulse : btVector3.Zero; btScalar.Dbg( "external torque impulses " + externalTorqueImpulseA + externalTorqueImpulseB ); double vel1Dotn = solverConstraint.m_contactNormal1.dotAdded( ref bodyA.m_linearVelocity, ref externalForceImpulseA ) + solverConstraint.m_relpos1CrossNormal.dotAdded( ref bodyA.m_angularVelocity, ref externalTorqueImpulseA ); double vel2Dotn = solverConstraint.m_contactNormal2.dotAdded( ref bodyB.m_linearVelocity, ref externalForceImpulseB ) + solverConstraint.m_relpos2CrossNormal.dotAdded( ref bodyB.m_angularVelocity, ref externalTorqueImpulseB ); double rel_vel = vel1Dotn + vel2Dotn; double positionalError = 0; double velocityError = restitution - rel_vel;// * damping; double erp = infoGlobal.m_erp2; if( !infoGlobal.m_splitImpulse || ( penetration > infoGlobal.m_splitImpulsePenetrationThreshold ) ) { erp = infoGlobal.m_erp; } if( penetration > 0 ) { positionalError = 0; velocityError -= penetration / infoGlobal.m_timeStep; } else { positionalError = -penetration * erp / infoGlobal.m_timeStep; } double penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv; double velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv; if( !infoGlobal.m_splitImpulse || ( penetration > infoGlobal.m_splitImpulsePenetrationThreshold ) ) { //combine position and velocity into rhs solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;//-solverConstraint.m_contactNormal1.dot(bodyA.m_externalForce*bodyA.m_invMass-bodyB.m_externalForce/bodyB.m_invMass)*solverConstraint.m_jacDiagABInv; btScalar.Dbg( "Constraint 3 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) ); solverConstraint.m_rhsPenetration = 0; } else { //split position and velocity into rhs and m_rhsPenetration solverConstraint.m_rhs = velocityImpulse; btScalar.Dbg( "Constraint 4 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) ); solverConstraint.m_rhsPenetration = penetrationImpulse; } solverConstraint.m_cfm = 0; solverConstraint.m_lowerLimit = 0; solverConstraint.m_upperLimit = 1e10f; } }
internal void setupRollingFrictionConstraint( btSolverConstraint solverConstraint, ref btVector3 normalAxis1 , btSolverBody solverBodyA, btSolverBody solverBodyB, btManifoldPoint cp, ref btVector3 rel_pos1, ref btVector3 rel_pos2, btCollisionObject colObj0, btCollisionObject colObj1, double relaxation, double desiredVelocity = 0, double cfmSlip = 0.0 ) { btVector3 normalAxis = btVector3.Zero; solverConstraint.m_contactNormal1 = normalAxis; normalAxis.Invert( out solverConstraint.m_contactNormal2 ); //btSolverBody solverBodyA = m_tmpSolverBodyPool[solverBodyIdA]; //btSolverBody solverBodyB = m_tmpSolverBodyPool[solverBodyIdB]; btRigidBody body0 = solverBodyA.m_originalBody; btRigidBody body1 = solverBodyB.m_originalBody; solverConstraint.m_solverBodyA = solverBodyA; solverConstraint.m_solverBodyB = solverBodyB; solverConstraint.m_friction = cp.m_combinedRollingFriction; solverConstraint.m_originalContactPoint = null; solverConstraint.m_appliedImpulse = 0; solverConstraint.m_appliedPushImpulse = 0; btVector3 iMJaA; btVector3 iMJaB; { btVector3 ftorqueAxis1; normalAxis1.Invert( out ftorqueAxis1 ); solverConstraint.m_relpos1CrossNormal = ftorqueAxis1; if( body0 != null ) { body0.m_invInertiaTensorWorld.Apply( ref ftorqueAxis1, out iMJaA ); iMJaA.Mult( ref body0.m_angularFactor, out solverConstraint.m_angularComponentA ); } else iMJaA = btVector3.Zero; //solverConstraint.m_angularComponentA = body0 != null ? body0.getInvInertiaTensorWorld() * ftorqueAxis1 * body0.getAngularFactor() : btVector3.Zero; } { btVector3 ftorqueAxis1 = normalAxis1; solverConstraint.m_relpos2CrossNormal = ftorqueAxis1; if( body1 != null ) { body1.m_invInertiaTensorWorld.Apply( ref ftorqueAxis1, out iMJaB ); iMJaB.Mult( ref body1.m_angularFactor, out solverConstraint.m_angularComponentB ); } else iMJaB = btVector3.Zero; //solverConstraint.m_angularComponentB = body1 != null ? body1.getInvInertiaTensorWorld() * ftorqueAxis1 * body1.getAngularFactor() : btVector3.Zero; } { //btVector3 iMJaA = body0 != null ? body0.getInvInertiaTensorWorld() * solverConstraint.m_relpos1CrossNormal : btVector3.Zero; //btVector3 iMJaB = body1 != null ? body1.getInvInertiaTensorWorld() * solverConstraint.m_relpos2CrossNormal : btVector3.Zero; double sum = 0; sum += iMJaA.dot( ref solverConstraint.m_relpos1CrossNormal ); sum += iMJaB.dot( ref solverConstraint.m_relpos2CrossNormal ); btScalar.Dbg( "m_jacDiagABInv 2 set to " + ( btScalar.BT_ONE / sum ).ToString( "g17" ) ); solverConstraint.m_jacDiagABInv = btScalar.BT_ONE / sum; } { double rel_vel; double vel1Dotn; double vel2Dotn; //double vel1Dotn = solverConstraint.m_contactNormal1.dot( body0 != null ? solverBodyA.m_linearVelocity + solverBodyA.m_externalForceImpulse : btVector3.Zero ) // + solverConstraint.m_relpos1CrossNormal.dot( body0 != null ? solverBodyA.m_angularVelocity : btVector3.Zero ); //double vel2Dotn = solverConstraint.m_contactNormal2.dot( body1 != null ? solverBodyB.m_linearVelocity + solverBodyB.m_externalForceImpulse : btVector3.Zero ) // + solverConstraint.m_relpos2CrossNormal.dot( body1 != null ? solverBodyB.m_angularVelocity : btVector3.Zero ); if( body0 != null ) vel1Dotn = solverConstraint.m_contactNormal1.dotAdded( ref solverBodyA.m_linearVelocity, ref solverBodyA.m_externalForceImpulse ) + solverConstraint.m_relpos1CrossNormal.dot( ref solverBodyA.m_angularVelocity ); else vel1Dotn = 0; if( body1 != null ) vel2Dotn = solverConstraint.m_contactNormal1.dotAdded( ref solverBodyB.m_linearVelocity, ref solverBodyB.m_externalForceImpulse ) + solverConstraint.m_relpos1CrossNormal.dot( ref solverBodyB.m_angularVelocity ); else vel2Dotn = 0; rel_vel = vel1Dotn + vel2Dotn; // double positionalError = 0; double velocityError = desiredVelocity - rel_vel; double velocityImpulse = velocityError * ( solverConstraint.m_jacDiagABInv ); solverConstraint.m_rhs = velocityImpulse; btScalar.Dbg( "Constraint 2 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) ); solverConstraint.m_cfm = cfmSlip; solverConstraint.m_lowerLimit = -solverConstraint.m_friction; solverConstraint.m_upperLimit = solverConstraint.m_friction; } }
internal btSolverConstraint addRollingFrictionConstraint( ref btVector3 normalAxis , btSolverBody solverBodyA, btSolverBody solverBodyB , int frictionIndex, btManifoldPoint cp, ref btVector3 rel_pos1, ref btVector3 rel_pos2, btCollisionObject colObj0, btCollisionObject colObj1, double relaxation, double desiredVelocity = 0, double cfmSlip = 0 ) { btSolverConstraint solverConstraint; m_tmpSolverContactRollingFrictionConstraintPool.Add( solverConstraint = BulletGlobals.SolverConstraintPool.Get() ); solverConstraint.m_frictionIndex = frictionIndex; setupRollingFrictionConstraint( solverConstraint, ref normalAxis, solverBodyA, solverBodyB, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation, desiredVelocity, cfmSlip ); return solverConstraint; }
internal void setupFrictionConstraint( btSolverConstraint solverConstraint, ref btVector3 normalAxis //, int solverBodyIdA, int solverBodyIdB , btSolverBody solverBodyA, btSolverBody solverBodyB , btManifoldPoint cp, ref btVector3 rel_pos1, ref btVector3 rel_pos2, btCollisionObject colObj0, btCollisionObject colObj1, double relaxation, double desiredVelocity = 0, double cfmSlip = 0.0 ) { //btSolverBody solverBodyA = m_tmpSolverBodyPool[solverBodyIdA]; //btSolverBody solverBodyB = m_tmpSolverBodyPool[solverBodyIdB]; btRigidBody body0 = solverBodyA.m_originalBody; btRigidBody body1 = solverBodyB.m_originalBody; solverConstraint.m_solverBodyA = solverBodyA; solverConstraint.m_solverBodyB = solverBodyB; solverConstraint.m_friction = cp.m_combinedFriction; solverConstraint.m_originalContactPoint = null; solverConstraint.m_appliedImpulse = 0; solverConstraint.m_appliedPushImpulse = 0; if( body0 != null ) { solverConstraint.m_contactNormal1 = normalAxis; rel_pos1.cross( ref solverConstraint.m_contactNormal1, out solverConstraint.m_relpos1CrossNormal ); btVector3 tmp; body0.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos1CrossNormal, out tmp ); tmp.Mult( ref body0.m_angularFactor, out solverConstraint.m_angularComponentA ); } else { solverConstraint.m_contactNormal1.setZero(); solverConstraint.m_relpos1CrossNormal.setZero(); solverConstraint.m_angularComponentA.setZero(); } if( body1 != null ) { normalAxis.Invert( out solverConstraint.m_contactNormal2 ); rel_pos2.cross( ref solverConstraint.m_contactNormal2, out solverConstraint.m_relpos2CrossNormal ); btVector3 tmp; body1.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos2CrossNormal, out tmp ); tmp.Mult( ref body1.m_angularFactor, out solverConstraint.m_angularComponentB ); } else { solverConstraint.m_contactNormal2 = btVector3.Zero; solverConstraint.m_relpos2CrossNormal = btVector3.Zero; solverConstraint.m_angularComponentB = btVector3.Zero; } { btVector3 vec; double denom0 = 0; double denom1 = 0; if( body0 != null ) { solverConstraint.m_angularComponentA.cross( ref rel_pos1, out vec ); denom0 = body0.getInvMass() + normalAxis.dot( ref vec ); } if( body1 != null ) { btVector3 tmp; solverConstraint.m_angularComponentB.Invert( out tmp ); tmp.cross( ref rel_pos2, out vec ); denom1 = body1.getInvMass() + normalAxis.dot( ref vec ); } double denom = relaxation / ( denom0 + denom1 ); btScalar.Dbg( "m_jacDiagABInv 1 set to " + denom.ToString( "g17" ) ); solverConstraint.m_jacDiagABInv = denom; } { double rel_vel; double vel1Dotn; double vel2Dotn; //double vel1Dotn = solverConstraint.m_contactNormal1.dot( body0 != null ? solverBodyA.m_linearVelocity + solverBodyA.m_externalForceImpulse : btVector3.Zero ) // + solverConstraint.m_relpos1CrossNormal.dot( body0 != null ? solverBodyA.m_angularVelocity : btVector3.Zero ); if( body0 != null ) vel1Dotn = solverConstraint.m_contactNormal1.dotAdded( ref solverBodyA.m_linearVelocity, ref solverBodyA.m_externalForceImpulse ) + solverConstraint.m_relpos1CrossNormal.dot( ref solverBodyA.m_angularVelocity ); else vel1Dotn = 0; //double vel2Dotn = solverConstraint.m_contactNormal2.dot( body1 != null ? solverBodyB.m_linearVelocity + solverBodyB.m_externalForceImpulse : btVector3.Zero ) // + solverConstraint.m_relpos2CrossNormal.dot( body1 != null ? solverBodyB.m_angularVelocity : btVector3.Zero ); if( body1 != null ) vel2Dotn = solverConstraint.m_contactNormal2.dotAdded( ref solverBodyB.m_linearVelocity, ref solverBodyB.m_externalForceImpulse ) + solverConstraint.m_relpos2CrossNormal.dot( ref solverBodyB.m_angularVelocity ); else vel2Dotn = 0; rel_vel = vel1Dotn + vel2Dotn; // double positionalError = 0; double velocityError = desiredVelocity - rel_vel; double velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv; solverConstraint.m_rhs = velocityImpulse; btScalar.Dbg( "Constraint 1 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) ); solverConstraint.m_rhsPenetration = 0; solverConstraint.m_cfm = cfmSlip; solverConstraint.m_lowerLimit = -solverConstraint.m_friction; solverConstraint.m_upperLimit = solverConstraint.m_friction; } }
internal btSolverConstraint addFrictionConstraint( ref btVector3 normalAxis //, int solverBodyIdA, int solverBodyIdB , btSolverBody solverBodyA, btSolverBody solverBodyB , int frictionIndex, btManifoldPoint cp, ref btVector3 rel_pos1, ref btVector3 rel_pos2, btCollisionObject colObj0, btCollisionObject colObj1, double relaxation, double desiredVelocity = 0, double cfmSlip = 0 ) { btSolverConstraint solverConstraint; m_tmpSolverContactFrictionConstraintPool.Add( solverConstraint = BulletGlobals.SolverConstraintPool.Get() ); solverConstraint.m_frictionIndex = frictionIndex; setupFrictionConstraint( solverConstraint, ref normalAxis, solverBodyA, solverBodyB, cp, ref rel_pos1, ref rel_pos2, colObj0, colObj1, relaxation, desiredVelocity, cfmSlip ); btScalar.Dbg( "Setup Impulse2 = " + solverConstraint.m_appliedImpulse.ToString( "g17" ) ); return solverConstraint; }
protected void resolveSplitPenetrationSIMD( btSolverBody body1, btSolverBody body2, btSolverConstraint c ) { resolveSplitPenetrationImpulseCacheFriendly( body1, body2, c ); }
protected virtual double solveGroupCacheFriendlySetup( btCollisionObject[] bodies, int numBodies , btPersistentManifold[] manifoldPtr, int start_manifold, int numManifolds , btTypedConstraint[] constraints, int startConstraint, int numConstraints, btContactSolverInfo infoGlobal, btIDebugDraw debugDrawer ) { if( m_fixedBody != null ) { BulletGlobals.SolverBodyPool.Free( m_fixedBody ); m_fixedBody = null; } //m_fixedBodyId = -1; CProfileSample sample = new CProfileSample( "solveGroupCacheFriendlySetup" ); //(void)debugDrawer; m_maxOverrideNumSolverIterations = 0; #if BT_ADDITIONAL_DEBUG //make sure that dynamic bodies exist for all (enabled)raints for (int i=0;i<numConstraints;i++) { btTypedConstraint* constraint = constraints[i]; if (constraint.isEnabled()) { if (!constraint.getRigidBodyA().isStaticOrKinematicObject()) { bool found=false; for (int b=0;b<numBodies;b++) { if (&constraint.getRigidBodyA()==bodies[b]) { found = true; break; } } Debug.Assert(found); } if (!constraint.getRigidBodyB().isStaticOrKinematicObject()) { bool found=false; for (int b=0;b<numBodies;b++) { if (&constraint.getRigidBodyB()==bodies[b]) { found = true; break; } } Debug.Assert(found); } } } //make sure that dynamic bodies exist for all contact manifolds for (int i=0;i<numManifolds;i++) { if (!manifoldPtr[i].getBody0().isStaticOrKinematicObject()) { bool found=false; for (int b=0;b<numBodies;b++) { if (manifoldPtr[i].getBody0()==bodies[b]) { found = true; break; } } Debug.Assert(found); } if (!manifoldPtr[i].getBody1().isStaticOrKinematicObject()) { bool found=false; for (int b=0;b<numBodies;b++) { if (manifoldPtr[i].getBody1()==bodies[b]) { found = true; break; } } Debug.Assert(found); } } #endif //BT_ADDITIONAL_DEBUG for( int i = 0; i < numBodies; i++ ) { bodies[i].setCompanionBody( null ); } m_tmpSolverBodyPool.Capacity = ( numBodies + 1 ); m_tmpSolverBodyPool.Count = ( 0 ); //btSolverBody fixedBody = m_tmpSolverBodyPool.expand(); //initSolverBody(&fixedBody,0); //convert all bodies for( int i = 0; i < numBodies; i++ ) { //int bodyId = getOrInitSolverBody( bodies[i], infoGlobal.m_timeStep ); btRigidBody body = btRigidBody.upcast( bodies[i] ); if( body != null && body.getInvMass() != 0 ) { btSolverBody solverBody = getOrInitSolverBody( bodies[i], infoGlobal.m_timeStep ); btVector3 gyroForce = btVector3.Zero; if( ( body.getFlags() & btRigidBodyFlags.BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT ) != 0 ) { body.computeGyroscopicForceExplicit( infoGlobal.m_maxGyroscopicForce, out gyroForce ); btVector3 tmp; body.m_invInertiaTensorWorld.ApplyInverse( ref gyroForce, out tmp ); //solverBody.m_externalTorqueImpulse -= gyroForce * body.m_invInertiaTensorWorld * infoGlobal.m_timeStep; solverBody.m_externalTorqueImpulse.SubScale( ref tmp, infoGlobal.m_timeStep, out solverBody.m_externalTorqueImpulse ); } if( ( body.getFlags() & btRigidBodyFlags.BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD ) != 0 ) { body.computeGyroscopicImpulseImplicit_World( infoGlobal.m_timeStep, out gyroForce ); solverBody.m_externalTorqueImpulse.Add( ref gyroForce, out solverBody.m_externalTorqueImpulse ); } if( ( body.getFlags() & btRigidBodyFlags.BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY ) != 0 ) { body.computeGyroscopicImpulseImplicit_Body( infoGlobal.m_timeStep, out gyroForce ); btScalar.Dbg( "Gyroforce " + gyroForce ); solverBody.m_externalTorqueImpulse.Add( ref gyroForce, out solverBody.m_externalTorqueImpulse ); } } } if( true ) { int j; for( j = 0; j < numConstraints; j++ ) { btTypedConstraint constraint = constraints[j + startConstraint]; constraint.buildJacobian(); constraint.internalSetAppliedImpulse( 0.0f ); } } //btRigidBody rb0=0,*rb1=0; //if (1) { { int totalNumRows = 0; int i; m_tmpConstraintSizesPool.Capacity = ( numConstraints ); //calculate the total number of contraint rows for( i = 0; i < numConstraints; i++ ) { int infoNumConstraintRows = m_tmpConstraintSizesPool[i].m_numConstraintRows; //btTypedConstraint.btConstraintInfo1 info1 = m_tmpConstraintSizesPool[i]; btTypedConstraint.btJointFeedback fb = constraints[i + startConstraint].getJointFeedback(); if( fb != null ) { fb.m_appliedForceBodyA.setZero(); fb.m_appliedTorqueBodyA.setZero(); fb.m_appliedForceBodyB.setZero(); fb.m_appliedTorqueBodyB.setZero(); } if( constraints[i + startConstraint].isEnabled() ) { constraints[i + startConstraint].getInfo1( ref m_tmpConstraintSizesPool.InternalArray[i] ); } else { m_tmpConstraintSizesPool.InternalArray[i].m_numConstraintRows = 0; m_tmpConstraintSizesPool.InternalArray[i].nub = 0; } totalNumRows += m_tmpConstraintSizesPool.InternalArray[i].m_numConstraintRows; } m_tmpSolverNonContactConstraintPool.Count = ( totalNumRows ); for( i = 0; i < totalNumRows; i++ ) m_tmpSolverNonContactConstraintPool[i] = BulletGlobals.SolverConstraintPool.Get(); ///setup the btSolverConstraints int currentRow = 0; for( i = 0; i < numConstraints; i++ ) { int infoConstraintRows = m_tmpConstraintSizesPool[i].m_numConstraintRows; if( infoConstraintRows != 0 ) { Debug.Assert( currentRow < totalNumRows ); btSolverConstraint currentConstraintRow = m_tmpSolverNonContactConstraintPool[currentRow]; btTypedConstraint constraint = constraints[i + startConstraint]; btRigidBody rbA = constraint.getRigidBodyA(); btRigidBody rbB = constraint.getRigidBodyB(); //int solverBodyIdA = ; //int solverBodyIdB = ; btSolverBody bodyAPtr = getOrInitSolverBody( rbA, infoGlobal.m_timeStep ); btSolverBody bodyBPtr = getOrInitSolverBody( rbB, infoGlobal.m_timeStep ); int overrideNumSolverIterations = constraint.getOverrideNumSolverIterations() > 0 ? constraint.getOverrideNumSolverIterations() : infoGlobal.m_numIterations; if( overrideNumSolverIterations > m_maxOverrideNumSolverIterations ) m_maxOverrideNumSolverIterations = overrideNumSolverIterations; int j; for( j = 0; j < infoConstraintRows; j++ ) { btSolverConstraint current = m_tmpSolverNonContactConstraintPool[currentRow + j]; current.Clear(); //memset( ¤tConstraintRow[j], 0, sizeof( btSolverConstraint ) ); current.m_lowerLimit = btScalar.SIMD_NEG_INFINITY; current.m_upperLimit = btScalar.SIMD_INFINITY; current.m_appliedImpulse = 0; current.m_appliedPushImpulse = 0; current.m_solverBodyA = bodyAPtr; current.m_solverBodyB = bodyBPtr; current.m_overrideNumSolverIterations = overrideNumSolverIterations; } bodyAPtr.Clear(); btTypedConstraint.btConstraintInfo2 info2 = m_tmpConstraintInfo2Pool.Get();// new btTypedConstraint.btConstraintInfo2(); info2.m_numRows = infoConstraintRows; for( j = 0; j < infoConstraintRows; ++j ) { info2.m_solverConstraints[j] = m_tmpSolverNonContactConstraintPool[currentRow + j]; } info2.fps = 1 / infoGlobal.m_timeStep; info2.erp = infoGlobal.m_erp; #if OLD_CONSTRAINT_INFO_INIT info2.m_J1linearAxis = currentConstraintRow.m_contactNormal1; info2.m_J1angularAxis = currentConstraintRow.m_relpos1CrossNormal; info2.m_J2linearAxis = currentConstraintRow.m_contactNormal2; info2.m_J2angularAxis = currentConstraintRow.m_relpos2CrossNormal; info2.rowskip = 0;// sizeof( btSolverConstraint ) / sizeof( double );//check this ///the size of btSolverConstraint needs be a multiple of double //Debug.Assert( info2.rowskip * sizeof( double ) == sizeof( btSolverConstraint ) ); info2.m_constraintError = currentConstraintRow.m_rhs; info2.cfm = currentConstraintRow.m_cfm; info2.m_lowerLimit = currentConstraintRow.m_lowerLimit; info2.m_upperLimit = currentConstraintRow.m_upperLimit; #endif currentConstraintRow.m_cfm = infoGlobal.m_globalCfm; info2.m_damping = infoGlobal.m_damping; info2.m_numIterations = infoGlobal.m_numIterations; constraint.getInfo2( info2 ); ///finalize the constraint setup for( j = 0; j < infoConstraintRows; j++ ) { btSolverConstraint solverConstraint = m_tmpSolverNonContactConstraintPool[currentRow + j]; if( solverConstraint.m_upperLimit >= constraint.getBreakingImpulseThreshold() ) { solverConstraint.m_upperLimit = constraint.getBreakingImpulseThreshold(); } if( solverConstraint.m_lowerLimit <= -constraint.getBreakingImpulseThreshold() ) { solverConstraint.m_lowerLimit = -constraint.getBreakingImpulseThreshold(); } solverConstraint.m_originalContactPoint = constraint; btVector3 tmp; { //solverConstraint.m_angularComponentA = constraint.getRigidBodyA().m_invInertiaTensorWorld // *solverConstraint.m_relpos1CrossNormal * constraint.getRigidBodyA().getAngularFactor(); constraint.m_rbA.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos1CrossNormal, out tmp ); tmp.Mult( ref constraint.m_rbA.m_angularFactor, out solverConstraint.m_angularComponentA ); } { //solverConstraint.m_angularComponentB = constraint.getRigidBodyB().m_invInertiaTensorWorld // * solverConstraint.m_relpos2CrossNormal * constraint.getRigidBodyB().getAngularFactor(); constraint.m_rbB.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos2CrossNormal, out tmp ); tmp.Mult( ref constraint.m_rbB.m_angularFactor, out solverConstraint.m_angularComponentB ); } { btVector3 iMJlA; solverConstraint.m_contactNormal1.Mult( rbA.m_inverseMass, out iMJlA ); btVector3 iMJaA; rbA.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos1CrossNormal, out iMJaA ); btVector3 iMJlB; solverConstraint.m_contactNormal2.Mult( rbB.m_inverseMass, out iMJlB );//sign of normal? btVector3 iMJaB; rbB.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos2CrossNormal, out iMJaB ); double sum = iMJlA.dot( ref solverConstraint.m_contactNormal1 ); sum += iMJaA.dot( ref solverConstraint.m_relpos1CrossNormal ); sum += iMJlB.dot( ref solverConstraint.m_contactNormal2 ); sum += iMJaB.dot( ref solverConstraint.m_relpos2CrossNormal ); double fsum = btScalar.btFabs( sum ); Debug.Assert( fsum > btScalar.SIMD_EPSILON ); btScalar.Dbg( "m_jacDiagABInv 4 set to " + ( fsum > btScalar.SIMD_EPSILON ? btScalar.BT_ONE / sum : 0 ).ToString( "g17" ) ); solverConstraint.m_jacDiagABInv = fsum > btScalar.SIMD_EPSILON ? btScalar.BT_ONE / sum : 0; } { double rel_vel; btVector3 externalForceImpulseA = bodyAPtr.m_originalBody != null ? bodyAPtr.m_externalForceImpulse : btVector3.Zero; btVector3 externalTorqueImpulseA = bodyAPtr.m_originalBody != null ? bodyAPtr.m_externalTorqueImpulse : btVector3.Zero; btVector3 externalForceImpulseB = bodyBPtr.m_originalBody != null ? bodyBPtr.m_externalForceImpulse : btVector3.Zero; btVector3 externalTorqueImpulseB = bodyBPtr.m_originalBody != null ? bodyBPtr.m_externalTorqueImpulse : btVector3.Zero; btScalar.Dbg( "external torque2 impulses " + externalTorqueImpulseA + externalTorqueImpulseB ); double vel1Dotn = solverConstraint.m_contactNormal1.dotAdded( ref rbA.m_linearVelocity, ref externalForceImpulseA ) + solverConstraint.m_relpos1CrossNormal.dotAdded( ref rbA.m_angularVelocity, ref externalTorqueImpulseA ); double vel2Dotn = solverConstraint.m_contactNormal2.dotAdded( ref rbB.m_linearVelocity, ref externalForceImpulseB ) + solverConstraint.m_relpos2CrossNormal.dotAdded( ref rbB.m_angularVelocity, ref externalTorqueImpulseB ); rel_vel = vel1Dotn + vel2Dotn; double restitution = 0; double positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2 double velocityError = restitution - rel_vel * info2.m_damping; double penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv; double velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv; solverConstraint.m_rhs = penetrationImpulse + velocityImpulse; btScalar.Dbg( "Constraint 5 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) ); solverConstraint.m_appliedImpulse = 0; } } } currentRow += m_tmpConstraintSizesPool[i].m_numConstraintRows; } } btScalar.Dbg( "About to convert contacts " + start_manifold + " " + numManifolds ); convertContacts( manifoldPtr, start_manifold, numManifolds, infoGlobal ); } // btContactSolverInfo info = infoGlobal; int numNonContactPool = m_tmpSolverNonContactConstraintPool.Count; int numConstraintPool = m_tmpSolverContactConstraintPool.Count; int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.Count; ///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints m_orderNonContactConstraintPool.Capacity = ( numNonContactPool ); if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 ) m_orderTmpConstraintPool.Count = m_orderTmpConstraintPool.Capacity = ( numConstraintPool * 2 ); else m_orderTmpConstraintPool.Count = m_orderTmpConstraintPool.Capacity = ( numConstraintPool ); m_orderFrictionConstraintPool.Count = m_orderFrictionConstraintPool.Capacity = ( numFrictionPool ); { int i; for( i = 0; i < numNonContactPool; i++ ) { m_orderNonContactConstraintPool[i] = i; } for( i = 0; i < numConstraintPool; i++ ) { m_orderTmpConstraintPool[i] = i; } for( i = 0; i < numFrictionPool; i++ ) { m_orderFrictionConstraintPool[i] = i; } } return 0; }
protected double resolveSingleConstraintRowLowerLimit( btSolverBody body1, btSolverBody body2, btSolverConstraint c ) { return gResolveSingleConstraintRowLowerLimit_scalar_reference( body1, body2, c ); }
protected void resolveSplitPenetrationImpulseCacheFriendly( btSolverBody body1, btSolverBody body2, btSolverConstraint c ) { if( c.m_rhsPenetration != 0 ) { gNumSplitImpulseRecoveries++; double deltaImpulse = c.m_rhsPenetration - (double)( c.m_appliedPushImpulse ) * c.m_cfm; btVector3 tmplin, tmpang; body1.internalGetPushVelocity( out tmplin ); body1.internalGetTurnVelocity( out tmpang ); double deltaVel1Dotn = c.m_contactNormal1.dot( ref tmplin ) + c.m_relpos1CrossNormal.dot( ref tmpang ); body2.internalGetPushVelocity( out tmplin ); body2.internalGetTurnVelocity( out tmpang ); double deltaVel2Dotn = c.m_contactNormal2.dot( ref tmplin ) + c.m_relpos2CrossNormal.dot( ref tmpang ); deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv; deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv; double sum = (double)( c.m_appliedPushImpulse ) + deltaImpulse; if( sum < c.m_lowerLimit ) { deltaImpulse = c.m_lowerLimit - c.m_appliedPushImpulse; c.m_appliedPushImpulse = c.m_lowerLimit; } else { c.m_appliedPushImpulse = sum; } btVector3 mass, val; if( !c.m_contactNormal1.isZero() && !c.m_angularComponentA.isZero() ) { btScalar.Dbg( "push impulse setup from " + deltaImpulse.ToString( "g17" ) + " * " + c.m_contactNormal1.ToString() + " and " + c.m_angularComponentA.ToString() ); body1.internalGetInvMass( out mass ); mass.Mult( ref c.m_contactNormal1, out val ); body1.applyPushImpulse( ref val, ref c.m_angularComponentA, deltaImpulse ); } if( !c.m_contactNormal2.isZero() && !c.m_angularComponentB.isZero() ) { btScalar.Dbg( "push impulse setup from " + deltaImpulse.ToString( "g17" ) + " * " + c.m_contactNormal2.ToString() + " and " + c.m_angularComponentB.ToString() ); body2.internalGetInvMass( out mass ); mass.Mult( ref c.m_contactNormal2, out val ); body2.applyPushImpulse( ref val, ref c.m_angularComponentB, deltaImpulse ); } } }
protected virtual double solveGroupCacheFriendlyFinish( btCollisionObject[] bodies, int numBodies, btContactSolverInfo infoGlobal ) { int numPoolConstraints = m_tmpSolverContactConstraintPool.Count; int i, j; if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_WARMSTARTING ) != 0 ) { for( j = 0; j < numPoolConstraints; j++ ) { btSolverConstraint solveManifold = m_tmpSolverContactConstraintPool[j]; btManifoldPoint pt = solveManifold.m_originalContactPoint as btManifoldPoint; Debug.Assert( pt != null ); pt.m_appliedImpulse = solveManifold.m_appliedImpulse; // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; // Console.WriteLine("pt.m_appliedImpulseLateral1 = %f\n", f); pt.m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; btScalar.Dbg( "New manifold source is " + pt.m_appliedImpulseLateral1.ToString( "g17" ) + " from " + solveManifold.m_frictionIndex ); //Console.WriteLine("pt.m_appliedImpulseLateral1 = %f\n", pt.m_appliedImpulseLateral1); if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 ) { pt.m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse; } //do a callback here? } } numPoolConstraints = m_tmpSolverNonContactConstraintPool.Count; for( j = 0; j < numPoolConstraints; j++ ) { btSolverConstraint solverConstr = m_tmpSolverNonContactConstraintPool[j]; btTypedConstraint constr = (btTypedConstraint)solverConstr.m_originalContactPoint; btTypedConstraint.btJointFeedback fb = constr.getJointFeedback(); if( fb != null ) { double scalar = solverConstr.m_appliedImpulse / infoGlobal.m_timeStep; btVector3 tmp; solverConstr.m_contactNormal1.Mult2( ref constr.m_rbA.m_linearFactor, scalar, out tmp ); fb.m_appliedForceBodyA.Add( ref tmp, out fb.m_appliedForceBodyA ); //fb.m_appliedForceBodyA += solverConstr.m_contactNormal1 * solverConstr.m_appliedImpulse * constr.getRigidBodyA().getLinearFactor() / infoGlobal.m_timeStep; solverConstr.m_contactNormal2.Mult2( ref constr.m_rbB.m_linearFactor, scalar, out tmp ); fb.m_appliedForceBodyB.Add( ref tmp, out fb.m_appliedForceBodyB ); //fb.m_appliedForceBodyB += solverConstr.m_contactNormal2 * solverConstr.m_appliedImpulse * constr.getRigidBodyB().getLinearFactor() / infoGlobal.m_timeStep; solverConstr.m_relpos1CrossNormal.Mult2( ref constr.m_rbA.m_angularFactor, scalar, out tmp ); fb.m_appliedTorqueBodyA.Add( ref tmp, out fb.m_appliedTorqueBodyA ); //fb.m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal * constr.getRigidBodyA().getAngularFactor() * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep; solverConstr.m_relpos2CrossNormal.Mult2( ref constr.m_rbB.m_angularFactor, scalar, out tmp ); fb.m_appliedTorqueBodyB.Add( ref tmp, out fb.m_appliedTorqueBodyB ); //fb.m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal * constr.getRigidBodyB().getAngularFactor() * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep; /*RGM ???? */ } constr.internalSetAppliedImpulse( solverConstr.m_appliedImpulse ); if( btScalar.btFabs( solverConstr.m_appliedImpulse ) >= constr.getBreakingImpulseThreshold() ) { constr.setEnabled( false ); } } for( i = 0; i < m_tmpSolverBodyPool.Count; i++ ) { btSolverBody solverBody = m_tmpSolverBodyPool[i]; btRigidBody body = solverBody.m_originalBody; if( body != null ) { if( infoGlobal.m_splitImpulse ) solverBody.writebackVelocityAndTransform( infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp ); else solverBody.writebackVelocity(); btVector3 tmp; solverBody.m_linearVelocity.Add( ref solverBody.m_externalForceImpulse, out tmp ); solverBody.m_originalBody.setLinearVelocity( ref tmp ); solverBody.m_angularVelocity.Add( ref solverBody.m_externalTorqueImpulse, out tmp ); solverBody.m_originalBody.setAngularVelocity( ref tmp ); if( infoGlobal.m_splitImpulse && solverBody.modified ) { btScalar.Dbg( DbgFlag.PredictedTransform, "Solver body transform is " + solverBody.m_worldTransform ); solverBody.m_originalBody.setWorldTransform( ref solverBody.m_worldTransform ); } BulletGlobals.SolverBodyPool.Free( solverBody ); body.setCompanionBody( null ); } } foreach( btSolverConstraint constraint in m_tmpSolverContactConstraintPool ) BulletGlobals.SolverConstraintPool.Free( constraint ); foreach( btSolverConstraint constraint in m_tmpSolverNonContactConstraintPool ) BulletGlobals.SolverConstraintPool.Free( constraint ); foreach( btSolverConstraint constraint in m_tmpSolverContactFrictionConstraintPool ) BulletGlobals.SolverConstraintPool.Free( constraint ); foreach( btSolverConstraint constraint in m_tmpSolverContactRollingFrictionConstraintPool ) BulletGlobals.SolverConstraintPool.Free( constraint ); m_tmpSolverContactConstraintPool.Count = 0; // resizeNoInitialize( 0 ); m_tmpSolverNonContactConstraintPool.Count = 0; //resizeNoInitialize( 0 ); m_tmpSolverContactFrictionConstraintPool.Count = 0; //resizeNoInitialize( 0 ); m_tmpSolverContactRollingFrictionConstraintPool.Count = 0; //resizeNoInitialize( 0 ); m_tmpSolverBodyPool.Count = 0; //resizeNoInitialize( 0 ); m_fixedBody = null; return 0; }
protected double resolveSingleConstraintRowLowerLimitSIMD( btSolverBody body1, btSolverBody body2, btSolverConstraint c ) { #if USE_SIMD return m_resolveSingleConstraintRowLowerLimit(body1, body2, c); #else return resolveSingleConstraintRowLowerLimit( body1, body2, c ); #endif }
// Project Gauss Seidel or the equivalent Sequential Impulse protected double resolveSingleConstraintRowGeneric( btSolverBody body1, btSolverBody body2, btSolverConstraint c ) { return gResolveSingleConstraintRowGeneric_scalar_reference( body1, body2, c ); }
internal void setFrictionConstraintImpulse( btSolverConstraint solverConstraint, btSolverBody bodyA, btSolverBody bodyB, btManifoldPoint cp, btContactSolverInfo infoGlobal ) { btRigidBody rb0 = bodyA.m_originalBody; btRigidBody rb1 = bodyB.m_originalBody; { btSolverConstraint frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex]; if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_WARMSTARTING ) != 0 ) { frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor; btScalar.Dbg( "New Applied source is " + cp.m_appliedImpulseLateral1.ToString( "g17" ) ); if( rb0 != null ) { btVector3 tmp; frictionConstraint1.m_contactNormal1.Mult2( ref rb0.m_linearFactor, rb0.getInvMass(), out tmp ); bodyA.applyImpulse( ref tmp, ref frictionConstraint1.m_angularComponentA, frictionConstraint1.m_appliedImpulse ); } if( rb1 != null ) { btVector3 tmp; frictionConstraint1.m_contactNormal2.Mult2( ref rb1.m_linearFactor, -rb1.getInvMass(), out tmp ); btVector3 tmp2; frictionConstraint1.m_angularComponentB.Invert( out tmp2 ); bodyB.applyImpulse( ref tmp, ref tmp2, -(double)frictionConstraint1.m_appliedImpulse ); } } else { frictionConstraint1.m_appliedImpulse = 0; } } if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 ) { btSolverConstraint frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1]; if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_WARMSTARTING ) != 0 ) { frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor; if( rb0 != null ) { btVector3 tmp; frictionConstraint2.m_contactNormal1.Mult( rb0.getInvMass(), out tmp ); bodyA.applyImpulse( ref tmp, ref frictionConstraint2.m_angularComponentA, frictionConstraint2.m_appliedImpulse ); } if( rb1 != null ) { btVector3 tmp; frictionConstraint2.m_contactNormal2.Mult( -rb1.getInvMass(), out tmp ); btVector3 tmp2; frictionConstraint2.m_angularComponentB.Invert( out tmp2 ); bodyB.applyImpulse( ref tmp, ref tmp2, -(double)frictionConstraint2.m_appliedImpulse ); } } else { frictionConstraint2.m_appliedImpulse = 0; } } }
protected void initSolverBody( btSolverBody solverBody, btRigidBody rb, double timeStep ) { //btRigidBody rb = collisionObject != null ? btRigidBody.upcast( collisionObject ) : null; solverBody.m_deltaLinearVelocity = btVector3.Zero; solverBody.m_deltaAngularVelocity = btVector3.Zero; solverBody.m_pushVelocity = btVector3.Zero; solverBody.m_turnVelocity = btVector3.Zero; solverBody.modified = false; solverBody.pushed = false; if( rb != null ) { solverBody.m_worldTransform = rb.m_worldTransform; btVector3 tmp = new btVector3( rb.getInvMass() ); btVector3 tmp2; btVector3 tmp3; rb.getLinearFactor( out tmp2 ); tmp.Mult( ref tmp2, out tmp3 ); solverBody.internalSetInvMass( ref tmp3 ); solverBody.m_originalBody = rb; rb.getAngularFactor( out solverBody.m_angularFactor ); rb.getLinearFactor( out solverBody.m_linearFactor ); rb.getLinearVelocity( out solverBody.m_linearVelocity ); rb.getAngularVelocity( out solverBody.m_angularVelocity ); rb.m_totalForce.Mult( rb.m_inverseMass * timeStep, out solverBody.m_externalForceImpulse ); //= rb.getTotalForce() * rb.getInvMass() * timeStep; rb.m_invInertiaTensorWorld.Apply( ref rb.m_totalTorque, out tmp ); tmp.Mult( timeStep, out solverBody.m_externalTorqueImpulse ); btScalar.Dbg( "Setup external impulses " + solverBody.m_externalForceImpulse + " " + solverBody.m_externalTorqueImpulse ); ///solverBody.m_externalTorqueImpulse = rb.getTotalTorque() * rb.getInvInertiaTensorWorld() * timeStep; } else { solverBody.modified = false; solverBody.m_worldTransform = btTransform.Identity; solverBody.internalSetInvMass( ref btVector3.Zero ); solverBody.m_originalBody = null; solverBody.m_angularFactor = btVector3.One; solverBody.m_linearFactor = btVector3.One; solverBody.m_linearVelocity = btVector3.Zero; solverBody.m_angularVelocity = btVector3.Zero; solverBody.m_externalForceImpulse = btVector3.Zero; solverBody.m_externalTorqueImpulse = btVector3.Zero; } }
///This is the scalar reference implementation of solving a single constraint row, the innerloop of the Projected Gauss Seidel/Sequential Impulse constraint solver ///Below are optional SSE2 and SSE4/FMA3 versions. We assume most hardware has SSE2. For SSE4/FMA3 we perform a CPU feature check. public static double gResolveSingleConstraintRowGeneric_scalar_reference( btSolverBody body1, btSolverBody body2, btSolverConstraint c ) { double deltaImpulse = c.m_rhs - (double)( c.m_appliedImpulse ) * c.m_cfm; double deltaVel1Dotn = c.m_contactNormal1.dot( ref body1.m_deltaLinearVelocity ) + c.m_relpos1CrossNormal.dot( ref body1.m_deltaAngularVelocity ); double deltaVel2Dotn = c.m_contactNormal2.dot( ref body2.m_deltaLinearVelocity ) + c.m_relpos2CrossNormal.dot( ref body2.m_deltaAngularVelocity ); // double delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn; deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv; deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv; double sum = (double)( c.m_appliedImpulse ) + deltaImpulse; if( sum < c.m_lowerLimit ) { deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse; c.m_appliedImpulse = c.m_lowerLimit; } else if( sum > c.m_upperLimit ) { deltaImpulse = c.m_upperLimit - c.m_appliedImpulse; c.m_appliedImpulse = c.m_upperLimit; } else { c.m_appliedImpulse = sum; } btScalar.Dbg( "Constraint applied impulse is " + c.m_appliedImpulse.ToString( "g17" ) ); btVector3 mass, val; body1.internalGetInvMass( out mass ); mass.Mult( ref c.m_contactNormal1, out val ); body1.applyImpulse( ref val, ref c.m_angularComponentA, deltaImpulse ); body2.internalGetInvMass( out mass ); mass.Mult( ref c.m_contactNormal2, out val ); body2.applyImpulse( ref val, ref c.m_angularComponentB, deltaImpulse ); return deltaImpulse; }
///internal method used by the constraint solver, don't use them directly internal virtual void solveConstraintObsolete( btSolverBody bodyA, btSolverBody bodyB, double timeStep ) { }